Snippets Collections
class Animal 
{ 
void eat() 
{ 
System.out.println("eaƟng...");
} 
} 
class Dog extends Animal 
{ 
void bark() 
{ 
System.out.println("barking..."); 
} 
} 
Class BabyDog extends Dog 
{ 
void weep() 
{ 
System.out.println("weeping..."); 
} 
} 
public class LabTask16 
{ 
public staƟc void main(String args[])
 { 
BabyDog d=new BabyDog();
   d.weep(); 

d.bark(); 

d.eat(); 

 } 

}
class LabTask15 
{ 
int a=10;
void friend() 
{ 
System.out.println("my friends");
} 
} 
class Best extends LabTask15 
{ 
int b=20;
void bestu() 
{ 
System.out.println("My Bestie1 is Siva.");
System.out.println("My Bestie2 is Sai.");
} 
public static void main(String[] args) 
{ 
LabTask15 n1=new LabTask15();
System.out.println(n1.a);
  Best n2=new Best();

System.out.println(n2.b);

n2.bestu();

}} 

class A 

{ 

int a=10;

void read() 

{ 

System.out.println("This is read method");

} 

} 

class B extends A 

{ 

int b=20;

void add() 

{ 

System.out.println("This is addition");

} 

}
class Lab14b 

{ 

int a,b; 

public static void main(String args[]) 

{ 

Lab14b x=new Lab14b(); 

x.a=17; 

x.b=46; 

System.out.println("a="+x.a+",b="+x.b); change(x); 

System.out.println("A er changing..."); 

System.out.println("a="+x.a+",b="+x.b); 

} 

public static void change(Lab14b A) 

{ 

A.a=46; 

A.b=17; 

} 

}
class Lab14a 
{ 
int x,y,temp;
void m1(int x,int y) 
{ 
temp=x; 
x=y; 
y=temp; 
System.out.println("a er swapping"); 
System.out.println("x="+x); 
System.out.println("y="+y); 
} 
public sta c void main(String... args) 
{ 
Lab14a a=new Lab14a(); 
a.x=46; 
a.y=17; 
a.m1(46,17); 
System.out.println("before swapping"); 
System.out.println("x="+a.x+"y="+a.y); 
}}
import java.util.*;

class LabTask13 

{ 

static int i,j,r1,c1,r2,c2,k;

public static void main(String... args) 

{ 

Scanner sc=new Scanner(System.in);

System.out.print("Enter the no.of rows of 1st matrix: ");

r1=sc.nextInt();

System.out.print("Enter the no.of columns of 1st matrix: ");

c1=sc.nextInt();

System.out.print("Enter the no.of rows of 2nd matrix: ");

r2=sc.nextInt();

System.out.print("Enter the no.of columns of 2nd matrix: ");

c2=sc.nextInt();

if(c1!=r1) 

{ 

System.out.println("matrix multiplication is not possible");

return ;

} 

int mul[][]=new int[r1][c2];
  System.out.println("Enter first matrix elements:");

int a[][]=new int[r1][c1];

for(i=0;i<r1;i++){

for(j=0;j<c1;j++){

a[i][j]=sc.nextInt();

} 

} 

System.out.println("Enter second matrix elements:");

int b[][]=new int[r2][c2];

for(i=0;i<r2;i++){

for(j=0;j<c2;j++){

b[i][j]=sc.nextInt();

} 

} 

System.out.println("Resultant matrix is:");

for(i=0;i<r1;i++){

for(j=0;j<c2;j++){

mul[i][j]=0;

for(k=0;k<c1;k++){

mul[i][j]=a[i][k]*b[k][j];

} 

System.out.print(mul[i][j]+" ");

} 

System.out.println(); }}}
import java.util.*;
class LabTask12 
{ 
static int i,j,rows,cols;
public static void main(String... args) 
{ 
Scanner sc=new Scanner(System.in);
System.out.print("Enter the no.of rows: ");
rows=sc.nextInt();
System.out.print("Enter the no.of columns: ");
cols=sc.nextInt();
int sum[][]=new int[rows][cols];
System.out.println("Enter first matrix elements:");
int a[][]=new int[rows][cols];
for(i=0;i<rows;i++){
for(j=0;j<cols;j++){
a[i][j]=sc.nextInt();
} 
} 
System.out.println("Enter second matrix elements:");
int b[][]=new int[rows][cols];
  for(i=0;i<rows;i++){
for(j=0;j<cols;j++){
b[i][j]=sc.nextInt();
} 
} 
for(i=0;i<rows;i++){
for(j=0;j<cols;j++){
sum[i][j]=a[i][j]+b[i][j];
} 
} 
System.out.println("The resultant matrix is:");
for(i=0;i<rows;i++){
for(j=0;j<cols;j++)
System.out.print(sum[i][j]+"\t");
System.out.println();
} 
} 
}
import java.util.*; 

class LabTask11 

{ 

public static void main(String args[]) 

{ 

String str, rev = "";

Scanner sc = new Scanner(System.in); 

System.out.println("Enter the string:"); 

str= sc.nextLine(); 

int len= str.length(); 

for (int i = len-1;i>=0;i--) 

 { 

 rev= rev+ str.charAt(i); 

 } 

if (str.equals(rev)) 

{ 

 System.out.println(str+" is a palindrome string."); 

} 

 else 

{ 

 System.out.println(str+" is not a palindrome string."); 

} 

 } 

}
import java.util.*;

class labtask10 

{ 

static String a[],t;

static int n,i,j;

public static void main(String[] args) 

{ 

Scanner sc=new Scanner(System.in);

System.out.println("enter n");

int n=sc.nextInt();

String a[]=new String[n];

System.out.println("enter "+n+" strings");

for(i=0;i<n;i++)

{ 

a[i]=sc.next();

} 

for(int i=0;i<n;i++)

{ 

for(int j=i+1;j<n;j++)

{ 

if(a[i].compareTo(a[j])>0)
  { 

String t=a[i];

a[i]=a[j];

a[j]=t;

} 

} 

} 

for(i=0;i<n;i++)

{ 

System.out.print(Arrays.toString(a));

break;

} 

} 

}
import java.util.*;
class labtask9 
{ 
static int a[],n,i,j,t;
 public static void main(String[] args) 
 { 
 Scanner sc=new Scanner(System.in);
 System.out.println("Enter n");
 int n=sc.nextInt();
 int a[]=new int[n];
 System.out.println("Enter "+n+" elements ");
 for(i=0;i<n;i++)
 { 
 a[i]=sc.nextInt();
 } 
 for(int i=0;i<n;i++)
 { 
 for(int j=i+1;j<n;j++)
 { 
 if (a[i]>a[j]) 
 {
   int t=a[i];
 a[i]=a[j];
 a[j]=t;
 } 
 } 
 } 
 for(i=0;i<n;i++)
 { 
 System.out.print(a[i]+" "); 
 } 
 } 
}
import java.util.*;
class labtask8 
{ 
static int a[],l,h,n,i,key;
 static void bsearch(int a[],int l,int h,int key) 
 { 
 int mid = (l+h)/2; 
 while( l<=h ) 
 { 
 if (a[mid]<key ) 
 { 
 l=mid+1; 
 } 
 else if ( a[mid] == key ) 
 { 
 System.out.println("Element is found at location : " + (mid+1)); 
 break; 
 } 
 else 
 { 
 h=mid-1;
   } 

 mid=(l+h)/2; 

 } 

 if (l>h) 

 { 

 System.out.println("Element is not found"); 

 } 

 } 

 public static void main(String[] args) 

 { 

 Scanner sc=new Scanner(System.in);

 System.out.println("Enter n");

 n=sc.nextInt();

 a=new int[n];

 System.out.println("Enter "+n+" elements ");

 for(i=0;i<n;i++)

 { 

 a[i]=sc.nextInt();

 } 

 System.out.println("Enter key");

 key=sc.nextInt();

 l=0;

 h=n-1;

 bsearch(a,l,h,key); }}
import java.util.Scanner; 
public class LabTask7 
{ 
public static void main(String args[]) 
 { 
int arr[],n,search,i; 
 Scanner sc=new Scanner(System.in); 
System.out.println("Enter number of elements: "); 
 n=sc.nextInt(); 
arr=new int[n];
System.out.println("Enter "+n+" elements: "); 
for(i=0;i<n;i++) 
arr[i]=sc.nextInt(); 
System.out.println("Enter the value to find: "); 
search=sc.nextInt(); 
for(i=0;i<n;i++) 
 { 
if (arr[i]==search) 
 { 
System.out.println(search+" is found at location "+(i+1));
   break; 
 } 
 } 
if(i==n) 
System.out.println(search+" isn't found in array");
 } 
}
public class LabTask6{ 
static String s="HITLER";
static int x=245;
static int y;
static void fun(int z) 
 { 
System.out.println("s: "+s);
System.out.println("x= "+x);
System.out.println("y= "+y);
System.out.println("z= "+z);
 } 
static 
 { 
System.out.println("static block is invoked");
 y=x-98;
 } 
public static void main(String args[]) 
 { 
fun(10);
 }}
import java.util.Scanner;
public class biggest{ 
private int num1;
private int num2;
public biggest SetValues() 
 { 
 Scanner sc= new Scanner(System.in);
System.out.print("Enter 'num1' value: ");
int num1=sc.nextInt();
System.out.print("Enter 'num2' value: ");
int num2=sc.nextInt();
 this.num1=num1;
 this.num2=num2;
return this;
 } 
public void display() 
 { 
if(num1>num2) 
System.out.print("num1 is bigger");
else
  System.out.print("num2 is bigger");
 } 
public static void main(String args[]) 
 { 
biggest obj = new biggest();
obj=obj.SetValues();
obj.display();
 } 
 }
public class LabTask4 
{ 
public static void main(String args[]) 
 { 
int x=Integer.parseInt(args[0]);
int y=Integer.parseInt(args[1]);
int sum=x+y;
System.out.println("Sum of two numbers is:"+sum);
 } 
}
import java.util.Scanner;
public class LabTask3 
{ 
public static void main(String args[]) 
{ 
int n1=0,n2=1,n3;
Scanner sc=new Scanner(System.in);
System.out.println("Enter 'k' value:");
int k=sc.nextInt(); 
System.out.println(n1+" "+n2);
for(int i=2;i<k;i++) 
 { 
 n3=n1+n2; 
System.out.println(" "+n3); 
 n1=n2; 
 n2=n3; 
 } 
} 
}
import java. util.Scanner; 
public class LabTask2 
{ 
public static void main(String args[]) 
 { 
 Scanner input=new Scanner(System.in); 
System.out.print("Enter value of a:"); 
double a=input.nextDouble(); 
System.out.print("Enter value of b:"); 
double b=input.nextDouble(); 
System.out.print("Enter value of c:"); 
double c=input.nextDouble(); 
double d=b*b-4.0*a*c; 
if (d>0.0) 
 { 
double r1=(-b+Math.pow(d,0.5))/(2.0*a); 
double r2=(-b-Math.pow(d,0.5))/(2.0*a); 
System.out.println("THE ROOTS ARE "+r1+" AND "+r2); 
 } 
else if (d==0.0) 
 {
   double r1=-b/(2.0*a);

System.out.println("ROOTS ARE REAL AND EQUAL"); 

System.out.println("The root is "+r1); 

 } 

else 

 { 

System.out.println("IMAGINARY ROOTS"); 

 } 

 } 

}
public class LabTask1 
{ 
static boolean val1; 
static double val2; 
static float val3; 
static int val4; 
static long val5; 
static String val6; 
public static void main (String args[]) 
 { 
System.out.println("Default values...."); 
System.out.println("Boolean default is = " + val1); 
System.out.println("Double default is = " + val2); 
System.out.println("Float default is = " + val3); 
System.out.println("Int default is = " + val4); 
System.out.println("Long default is = " + val5); 
System.out.println("String default is = " + val6); 
 } 
}
CACHES = {
    "default": {
        "BACKEND": "django.core.cache.backends.redis.RedisCache",
        "LOCATION": "redis://127.0.0.1:6379",
    }
}
    #include <iostream>
    #include <SFML/Graphics.hpp>
    #include <SFML/Audio.hpp>
     
    using namespace std;
     
    // Initializing Dimensions.
    // resolutionX and resolutionY determine the rendering resolution.
    // Don't edit unless required. Use functions on lines 43, 44, 45 for resizing the game window.
    const int resolutionX = 960;
    const int resolutionY = 960;
    const int boxPixelsX = 32;
    const int boxPixelsY = 32;
    const int gameRows = resolutionX / boxPixelsX; // Total rows on grid
    const int gameColumns = resolutionY / boxPixelsY; // Total columns on grid
     
    // Initializing GameGrid.
    int gameGrid[gameRows][gameColumns] = {};
     
    // The following exist purely for readability.
    const int x = 0;
    const int y = 1;
    const int exists = 2;                                    //bool exists;//                       
    const int direction = 3;
    /////////////////////////////////////////////////////////////////////////////
    //                                                                         //
    // Write your functions declarations here. Some have been written for you. //
    //                                                                         //
    /////////////////////////////////////////////////////////////////////////////
     
    void drawPlayer(sf::RenderWindow& window, float player[], sf::Sprite& playerSprite);
    void movePlayer(float player[],float bullet[]);
    void moveBullet(float bullet[], sf::Clock& bulletClock);
    void drawBullet(sf::RenderWindow& window, float bullet[], sf::Sprite& bulletSprite);
    void drawShrooms(sf::RenderWindow& window, float shroom[][2], sf::Sprite& shroomSprite,int maxShrooms);
    void initializeShrooms(float shroom[][2],int maxShrooms);
    void initialize_centipede(float centipede[][4],int totalSegments);
    void drawCentipede(sf::RenderWindow& window, float centipede[12][4], sf::Sprite& centipedeSprite,const int totalSegments); 
    void move_centipede(float centipede[][4], sf::Clock& bulletClock, int maxShrooms,float shroom[][2]);   //remove from sf::render..          ////,int maxShrooms,float shroom[][2] //
    void bullet_shroom(float bullet[],float shroom[][2]);
    void shroom_centipede_collision(float centipede[][4],float shroom[][2],int totalSegments,int maxShrooms);
    //void player_shroom_collision(
    int main()
    {
    	srand(time(0));
      /*
      //centipede stuff:
      const int totalSegments = 12;
    float centipede[totalSegments][2]; // 2D array to store x and y positions of each segment
     
    // Initialize centipede positions (for example, starting from the top left)
    const int startX = 100; // Adjust as needed
    const int startY = 100; // Adjust as needed
    const int segmentGap = 20; // Gap between segments
     
    for (int i = 0; i < totalSegments; ++i) {
        centipede[i][0] = startX + i * segmentGap; // x position
        centipede[i][1] = startY; // y position (same for all segments in this example)
        
    }
                         */
     
           
     
     
     
    	// Declaring RenderWindow.
    	sf::RenderWindow window(sf::VideoMode(resolutionX, resolutionY), "Centipede", sf::Style::Close | sf::Style::Titlebar);
     
    	// Used to resize your window if it's too big or too small. Use according to your needs.
    	window.setSize(sf::Vector2u(640, 640)); // Recommended for 1366x768 (768p) displays.
    	//window.setSize(sf::Vector2u(1280, 1280)); // Recommended for 2560x1440 (1440p) displays.
    	// window.setSize(sf::Vector2u(1920, 1920)); // Recommended for 3840x2160 (4k) displays.
    	
    	// Used to position your window on every launch. Use according to your needs.
    	window.setPosition(sf::Vector2i(100, 0));
     
    	// Initializing Background Music.
    	sf::Music bgMusic;
    	bgMusic.openFromFile("Centipede_Skeleton/Music/field_of_hopes.ogg");
    	bgMusic.play();
    	bgMusic.setVolume(50);
     
    	// Initializing Background.
    	sf::Texture backgroundTexture;
    	sf::Sprite backgroundSprite;
    	backgroundTexture.loadFromFile("Centipede_Skeleton/Textures/background.png");
    	backgroundSprite.setTexture(backgroundTexture);
    	backgroundSprite.setColor(sf::Color(255, 255, 255, 200)); // Reduces Opacity to 25%
            
    	// Initializing Player and Player Sprites.
    	float player[2] = {};
    	player[x] = (gameColumns / 2) * boxPixelsX;
    	player[y] = (gameColumns * 3 / 4) * boxPixelsY;
    	sf::Texture playerTexture;
    	sf::Sprite playerSprite;
    	playerTexture.loadFromFile("Centipede_Skeleton/Textures/player.png");
    	playerSprite.setTexture(playerTexture);
    	playerSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
    	
    	sf::Clock playerClock;
     
    	// Initializing Bullet and Bullet Sprites.
    	float bullet[3] = {};                              
    	                                  //bool bullet1[3];
    	bool request = false;
    	bullet[x] = player[x];
    	bullet[y] = player[y] - boxPixelsY;
    	bullet[exists] = false;
    	sf::Clock bulletClock;
    	sf::Texture bulletTexture;
    	sf::Sprite bulletSprite;
    	bulletTexture.loadFromFile("Centipede_Skeleton/Textures/bullet.png");
    	bulletSprite.setTexture(bulletTexture);
    	bulletSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
    	
    	//initializing centipede
    	const int totalSegments = 12;
    	float centipede[100][4];
    	
    	//centipede[x] = (gameColumns / 2) * boxPixelsX;           //the position from where centipede will start its journey x-co-ordinate//
    	//centipede[y] = (gameColumns * 3 / 4) * boxPixelsY;         //the position from where centipede will start its journey y-co-ordinate//
    	//centipede[1][exists] = false;
    	for(int i=0;i<totalSegments;i++){
     
    	centipede[i][exists] = true;
    	
    	
    	                                 }
    	               
    	sf::Texture centipedeTexture;
    	sf::Sprite centipedeSprite;
    	centipedeTexture.loadFromFile("Centipede_Skeleton/Textures/c_body_left_walk.png");
    	centipedeSprite.setTexture(centipedeTexture);
    	centipedeSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
    	
    	sf::Clock centipedeClock;
    	initialize_centipede(centipede,totalSegments);
    	
    	
    	//initializing shrooms:
    	const int maxShrooms = 18;
    	float shroom[25][2] = {};
            
    	sf::Texture shroomTexture;
    	sf::Sprite shroomSprite;
    	shroomTexture.loadFromFile("Centipede_Skeleton/Textures/mushroom.png");
    	shroomSprite.setTexture(shroomTexture);
    	shroomSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
    	for(int i=0;i<maxShrooms;i++){
    	shroom[i][exists] = true;
    	                               }  
    	
    	
          
           initializeShrooms(shroom,maxShrooms);           //calling shroom's function to initialize position;
                                                        // shroom_centipede_collision(centipede,shroom,totalSegments,maxShrooms);
    	while(window.isOpen()) {
     
    		///////////////////////////////////////////////////////////////
    		//                                                           //
    		// Call Your Functions Here. Some have been written for you. //
    		// Be vary of the order you call them, SFML draws in order.  //
    		//                                                           //
    		///////////////////////////////////////////////////////////////
     
    		window.draw(backgroundSprite);
    		
    		drawPlayer(window, player, playerSprite);
    		movePlayer(player,bullet);
    		/*shootBullet(bullet,request);
    		if(request){
    		bullet[exists] = true;
    		request = false;          
    		    }                       */  
    		
    		if (bullet[exists] == true) {
    			moveBullet(bullet, bulletClock);
    			drawBullet(window, bullet, bulletSprite);
    			
    		}
    		
    		
    		drawShrooms(window,shroom,shroomSprite,maxShrooms);
    		bullet_shroom(bullet,shroom);
    		
    		
    		drawCentipede(window, centipede, centipedeSprite,totalSegments);
    		move_centipede(centipede,centipedeClock,maxShrooms,shroom);                         //,maxShrooms,shroom//
    		
    		shroom_centipede_collision(centipede,shroom,totalSegments,maxShrooms);
    		
               sf::Event e;
    		while (window.pollEvent(e)) {
    			if (e.type == sf::Event::Closed) {
    				return 0;
    			}
    		
    		}		
    		window.display();
    		window.clear();
    	}
    	 
    	
    	
     }
     
    ////////////////////////////////////////////////////////////////////////////
    //                                                                        //
    // Write your functions definitions here. Some have been written for you. //
    //                                                                        //
    ////////////////////////////////////////////////////////////////////////////
     
    void drawPlayer(sf::RenderWindow& window, float player[], sf::Sprite& playerSprite) {
    	playerSprite.setPosition(player[x], player[y]); 
    	window.draw(playerSprite);
    }
     
     
     
     
    void drawBullet(sf::RenderWindow& window, float bullet[], sf::Sprite& bulletSprite) {
     
     if(bullet[exists] == true){
    	bulletSprite.setPosition(bullet[x], bullet[y]);
    	window.draw(bulletSprite);
    	
        }
     
     }
     
     
     
                     
                           
     
     
     
    void moveBullet(float bullet[], sf::Clock& bulletClock) {
     float bullet_speed = 10.0f;
            
        
     	if (bulletClock.getElapsedTime().asMilliseconds() < 10)
    		return;
            
    	bulletClock.restart(); 
    	bullet[y] += -32;	 
    	if (bullet[y] < -32)    
           {  bullet[exists] = false; }
    		
                                                   }  
                                                   
     
     
           
                                                   
                                                   
     
     
    void drawShrooms(sf::RenderWindow& window, float shroom[][2], sf::Sprite& shroomSprite,int maxShrooms){
         
         for(int i=0;i<maxShrooms;i++){
             if(shroom[i][exists]){                    
                              
                              
                              shroomSprite.setPosition(shroom[i][x],shroom[i][y]);
                              window.draw(shroomSprite);                            
                                                                                      } 
                                                          }                                 
                      } 
     
    void initializeShrooms(float shroom[][2],int maxShrooms){
                                                                                                    
                                                                                                   
         for(int i=0;i<maxShrooms;i++){
                              shroom[i][x] =     rand()%gameRows * boxPixelsX; 
                              shroom[i][y] =     rand()%gameColumns * boxPixelsY;            
                             // shroom[i][exists] = true;                                      }
                                                                            } 
                                                                              }
                                                                               
                                                                                                                                                                   
    void movePlayer(float player[],float bullet[]) {
        float movementSpeed = 5.0f;
        int bottomLimit = resolutionY - (6 * boxPixelsY); // Calculate the bottom limit
        
        if (sf::Keyboard::isKeyPressed(sf::Keyboard::W) && player[y] > bottomLimit) {
            player[y] -= movementSpeed + 3;
        }
        if (sf::Keyboard::isKeyPressed(sf::Keyboard::S) && player[y] < resolutionY - boxPixelsY) {
            player[y] += movementSpeed + 3;
        }
        if (sf::Keyboard::isKeyPressed(sf::Keyboard::D) && player[x] < resolutionX - boxPixelsX) {
            player[x] += movementSpeed + 3;
        }
        if (sf::Keyboard::isKeyPressed(sf::Keyboard::A) && player[x] > 0) {
            player[x] -= movementSpeed + 3;
        }
        
        if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space) && bullet[exists]==false){
        
        bullet[exists] = true;
        bullet[x] = player[x];
        bullet[y] = player[y] - boxPixelsY;
        
    }
        }
     
    void initialize_centipede(float centipede[][4],int totalSegments){
         
        
             for(int j=0;j<totalSegments;j++){
         centipede[j][x] = boxPixelsX*j;
          centipede[j][y] = boxPixelsY; 
         centipede[j][exists] = true;
         centipede[j][direction] = 1;              //1 for right and 0 for left;
         
         
     
                                                 }
                                              
                 
                                                           }   
     
    void drawCentipede(sf::RenderWindow& window, float centipede[12][4], sf::Sprite& centipedeSprite,const int totalSegments) {
        const int segmentWidth = boxPixelsX; // Width of each centipede segment
        const int segmentHeight = boxPixelsY; // Height of each centipede segment
     
        for (int i = 0; i < totalSegments; ++i) {
            if(centipede[i][exists]){
            centipedeSprite.setPosition(centipede[i][x], centipede[i][y]);
            window.draw(centipedeSprite);
            }
        }
    }
     

 
   void move_centipede(float centipede[][4], sf::Clock& centipedeClock, int maxShrooms,float shroom[][2] ) {                        //, int maxShrooms,float shroom[][2] //
    int totalSegments = 12;
 
    if (centipedeClock.getElapsedTime().asMilliseconds() < 100)
        return;
 
    centipedeClock.restart();
 
    bool reachedBottomRight = true;
    bool reachedBottomLeft = true;
    shroom_centipede_collision(centipede,shroom,totalSegments,maxShrooms);
 
    for (int j = 0;j < totalSegments ; j++) {
        if (centipede[j][direction] == 1 ) { // Moving right                     ////
            if (centipede[j][x] < 928) {
                centipede[j][x] += 32;
                if (centipede[j][y] != 928) {
                    reachedBottomRight = false;
                    reachedBottomLeft = false;
                }
            } else {
                centipede[j][direction] = 0; // Change direction to down
                centipede[j][y] += 32;      // Move down a row
            }
        } else { // Moving left
            if (centipede[j][x] > 0) {
                centipede[j][x] -= 32;
                if (centipede[j][y] != 928) {
                    reachedBottomRight = false;
                    reachedBottomLeft = false;
                }
            } else {
                centipede[j][direction] = 1; // Change direction to down
                centipede[j][y] += 32;      // Move down a row
            }
        }
    }
    
    for (int j = 0; j < totalSegments; j++){
 if (centipede[j][y] == 928 && centipede[j][x] == 928){
 reachedBottomRight = true;}
 else{reachedBottomRight = false;}
 
 if(centipede[j][y] == 928 && centipede[j][x] < 0){
  reachedBottomLeft = true; }
  else{reachedBottomLeft = false;} 
 
    if (reachedBottomRight || reachedBottomLeft) {
        // Move to the 6th row above the bottom
         {
            centipede[j][y] = 928 - (7 * boxPixelsY);
        }
    }
}
/*mushroom_centipede collsion:

initializeShrooms(shroom,maxShrooms);
for(int i=0,j=0;i<maxShrooms && j<totalSegments;i++,j++){

if(shroom[i][x] == centipede[j][x] && shroom[i][y] == centipede[j][y]){
centipede[j][y] += 32;}
                             */
  
   }  










void bullet_shroom(float bullet[], float shroom[][2]) {
    float bulletX = bullet[x];
    float bulletY = bullet[y];
 
    for (int i = 0; i < 18; i++) {
        float shroomX = shroom[i][x];
        float shroomY = shroom[i][y];
 
        // Define a range around the mushroom position for collision detection
        float collisionRange = 16.0f; // Adjust this value as needed
 
        // Check if bullet position is within the range of a mushroom
        if (bulletX >= shroomX - collisionRange && bulletX <= shroomX + collisionRange &&
            bulletY >= shroomY - collisionRange && bulletY <= shroomY + collisionRange) {
          
            shroom[i][exists] = false;
             bullet[exists] = false;
           // break; // Exit loop after handling collision with one mushroom//
        }
        /* if(shroom[i][exists] == false){
         bullet[exists] == true;  }   */
                                    
    }
}                     

void shroom_centipede_collision(float centipede[][4],float shroom[][2],int totalSegments,int maxShrooms){

//initialize_centipede(centipede,totalSegments);
            //initializeShrooms(shroom,maxShrooms);
for(int i=0;i<totalSegments;i++){

   for(int j=0;j<maxShrooms;j++){
   
     if(centipede[i][x] == shroom[j][x] && centipede[i][y] == shroom[j][y] && centipede[i][y] != 928 && shroom[i][x] != 0){
     centipede[i][y] += 32;                                                     
                                     }
     else if(centipede[i][x] == shroom[j][x] && centipede[i][y] == shroom[j][y] && centipede[i][y] == 928 ){
    centipede[i][y] -= 32;    }
    
    
                                     
                                       }
                                         } 
                                           }


/*for(int i=0,j=0;i<maxShrooms && j<totalSegments;i++,j++){
 if(centipede[j][x] == shroom[i][x] && centipede[j][y] == shroom[j][y] ){
 centipede[j][y] += 32;
                                 } 
                                     }
                                        }   */


  
             

// func that is going to set our title of our customer magically
function w2w_customers_set_title( $data , $postarr ) {

    // We only care if it's our customer
    if( $data[ 'post_type' ] === 'w2w-customers' ) {

        // get the customer name from _POST or from post_meta
        $customer_name = ( ! empty( $_POST[ 'customer_name' ] ) ) ? $_POST[ 'customer_name' ] : get_post_meta( $postarr[ 'ID' ], 'customer_name', true );

        // if the name is not empty, we want to set the title
        if( $customer_name !== '' ) {

            // sanitize name for title
            $data[ 'post_title' ] = $customer_name;
            // sanitize the name for the slug
            $data[ 'post_name' ]  = sanitize_title( sanitize_title_with_dashes( $customer_name, '', 'save' ) );
        }
    }
    return $data;
}
add_filter( 'wp_insert_post_data' , 'w2w_customers_set_title' , '99', 2 );
function update_post( $post_id ) {
   $post = array(
     'ID'         => $post_id,
     'post_title' => '#'.$post_id,
     'post_name'  => $post_id,
   );
   wp_update_post( $post );
   update_post_meta($post_id, 'order', $post_id);
}
add_action('save_post_booking', 'update_post', 20);
import cv2
import numpy as np

img = cv2.imread('blackdots.jpg')
gray_img = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)

ret, thresh = cv2.threshold(gray_img, 170, 255, cv2.THRESH_BINARY) # <--- Try different values here

accum_size = 1
# Minimum distance between the centers of the detected circles.
minDist = 30
#First method-specific parameter. In case of CV_HOUGH_GRADIENT , it is the higher threshold of the two passed to the Canny() edge detector (the lower one is twice smaller).
param1 = 50
# Second method-specific parameter. In case of CV_HOUGH_GRADIENT , it is the accumulator threshold for the circle centers at the detection stage. The smaller it is, the more false circles may be detected. Circles, corresponding to the larger accumulator values, will be returned first.
param2 = 5
#
minRadius = 1
#
maxRadius = 10
circles = cv2.HoughCircles(thresh, cv2.HOUGH_GRADIENT, accum_size, minDist,
                           param1=param1, param2=param2,
                           minRadius=minRadius, maxRadius=maxRadius)
circles = circles.reshape(1,circles.shape[1], circles.shape[2])
if circles is not None:
    circles = np.uint16(np.around(circles))
    for ind, i in enumerate(circles[0, :]):
        center = (i[0], i[1])
        radius = 15
        cv2.circle(img, center, radius, (255, 0, 255), 3)

thresh = cv2.resize(thresh, (1280, 720)) # <---- This is just for easier display
img = cv2.resize(img, (1280, 720)) # <---- This is just for easier display
cv2.imwrite('circles_black_dot.png', img)
cv2.imwrite('threshold_black_dots.png', thresh)
<!DOCTYPE html>
<html>
  <head>
    <script type='importmap'>
      {
        "imports": {
          "@fullcalendar/core": "https://cdn.skypack.dev/@fullcalendar/core@6.1.9",
          "@fullcalendar/daygrid": "https://cdn.skypack.dev/@fullcalendar/daygrid@6.1.9"
        }
      }
    </script>
    <script type='module'>
      import { Calendar } from '@fullcalendar/core'
      import dayGridPlugin from '@fullcalendar/daygrid'

      document.addEventListener('DOMContentLoaded', function() {
        const calendarEl = document.getElementById('calendar')
        const calendar = new Calendar(calendarEl, {
          plugins: [dayGridPlugin],
          headerToolbar: {
            left: 'prev,next today',
            center: 'title',
            right: 'dayGridMonth,timeGridWeek,timeGridDay,listWeek'
          }
        })
        calendar.render()
      })
    </script>
  </head>
  <body>
    <div id='calendar'></div>
  </body>
</html>
<!DOCTYPE html>
<html lang='en'>
  <head>
    <meta charset='utf-8' />
    <script src='https://cdn.jsdelivr.net/npm/fullcalendar@6.1.9/index.global.min.js'></script>
    <script>

      document.addEventListener('DOMContentLoaded', function() {
        var calendarEl = document.getElementById('calendar');
        var calendar = new FullCalendar.Calendar(calendarEl, {
          initialView: 'dayGridMonth'
        });
        calendar.render();
      });

    </script>
  </head>
  <body>
    <div id='calendar'></div>
  </body>
</html>
// First, we filter the meta_query in our query that fetches events and tell it to look for posts where

// the meta field 'custom_event_start' isn't blank.

// custom_event_start could be any meta key you want, but it should contain a

// properly formatted date/time (e.g. the default date format for ACF date/time // fields works fine)




add_filter(

"piecal_event_query_args",

function ($args, $atts) {

$args["meta_query"] = [

"relation" => "AND",

        [

            "key" => "custom_event_start",

            "value" => "",

            "compare" => "!=",

        ],

    ];




    return $args;

},

10,

2




);

// Next, we need to tell Pie Calendar to look at our 'custom_event_start' meta key for the start date.

add_filter("piecal_start_date_meta_key", function ($key) {

$key = "custom_event_start";

return $key;




});

// Finally, we tell Pie Calendar to look at our 'custom_event_end' meta key for the end date.

add_filter("piecal_end_date_meta_key", function ($key) {

$key = "custom_event_end";

return $key;




});
/*! jQuery v3.7.1 | (c) OpenJS Foundation and other contributors | jquery.org/license */
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e,t=0,n=ce.timers;for(st=Date.now();t<n.length;t++)(e=n[t])()||n[t]!==e||n.splice(t--,1);n.length||ce.fx.stop(),st=void 0},ce.fx.timer=function(e){ce.timers.push(e),ce.fx.start()},ce.fx.interval=13,ce.fx.start=function(){ut||(ut=!0,dt())},ce.fx.stop=function(){ut=null},ce.fx.speeds={slow:600,fast:200,_default:400},ce.fn.delay=function(r,e){return r=ce.fx&&ce.fx.speeds[r]||r,e=e||"fx",this.queue(e,function(e,t){var n=ie.setTimeout(e,r);t.stop=function(){ie.clearTimeout(n)}})},lt=C.createElement("input"),ct=C.createElement("select").appendChild(C.createElement("option")),lt.type="checkbox",le.checkOn=""!==lt.value,le.optSelected=ct.selected,(lt=C.createElement("input")).value="t",lt.type="radio",le.radioValue="t"===lt.value;var mt,xt=ce.expr.attrHandle;ce.fn.extend({attr:function(e,t){return M(this,ce.attr,e,t,1<arguments.length)},removeAttr:function(e){return this.each(function(){ce.removeAttr(this,e)})}}),ce.extend({attr:function(e,t,n){var r,i,o=e.nodeType;if(3!==o&&8!==o&&2!==o)return"undefined"==typeof e.getAttribute?ce.prop(e,t,n):(1===o&&ce.isXMLDoc(e)||(i=ce.attrHooks[t.toLowerCase()]||(ce.expr.match.bool.test(t)?mt:void 0)),void 0!==n?null===n?void ce.removeAttr(e,t):i&&"set"in i&&void 0!==(r=i.set(e,n,t))?r:(e.setAttribute(t,n+""),n):i&&"get"in i&&null!==(r=i.get(e,t))?r:null==(r=ce.find.attr(e,t))?void 0:r)},attrHooks:{type:{set:function(e,t){if(!le.radioValue&&"radio"===t&&fe(e,"input")){var n=e.value;return e.setAttribute("type",t),n&&(e.value=n),t}}}},removeAttr:function(e,t){var n,r=0,i=t&&t.match(D);if(i&&1===e.nodeType)while(n=i[r++])e.removeAttribute(n)}}),mt={set:function(e,t,n){return!1===t?ce.removeAttr(e,n):e.setAttribute(n,n),n}},ce.each(ce.expr.match.bool.source.match(/\w+/g),function(e,t){var a=xt[t]||ce.find.attr;xt[t]=function(e,t,n){var r,i,o=t.toLowerCase();return n||(i=xt[o],xt[o]=r,r=null!=a(e,t,n)?o:null,xt[o]=i),r}});var bt=/^(?:input|select|textarea|button)$/i,wt=/^(?:a|area)$/i;function Tt(e){return(e.match(D)||[]).join(" ")}function Ct(e){return e.getAttribute&&e.getAttribute("class")||""}function kt(e){return Array.isArray(e)?e:"string"==typeof e&&e.match(D)||[]}ce.fn.extend({prop:function(e,t){return M(this,ce.prop,e,t,1<arguments.length)},removeProp:function(e){return this.each(function(){delete this[ce.propFix[e]||e]})}}),ce.extend({prop:function(e,t,n){var r,i,o=e.nodeType;if(3!==o&&8!==o&&2!==o)return 1===o&&ce.isXMLDoc(e)||(t=ce.propFix[t]||t,i=ce.propHooks[t]),void 0!==n?i&&"set"in i&&void 0!==(r=i.set(e,n,t))?r:e[t]=n:i&&"get"in i&&null!==(r=i.get(e,t))?r:e[t]},propHooks:{tabIndex:{get:function(e){var t=ce.find.attr(e,"tabindex");return t?parseInt(t,10):bt.test(e.nodeName)||wt.test(e.nodeName)&&e.href?0:-1}}},propFix:{"for":"htmlFor","class":"className"}}),le.optSelected||(ce.propHooks.selected={get:function(e){var t=e.parentNode;return t&&t.parentNode&&t.parentNode.selectedIndex,null},set:function(e){var t=e.parentNode;t&&(t.selectedIndex,t.parentNode&&t.parentNode.selectedIndex)}}),ce.each(["tabIndex","readOnly","maxLength","cellSpacing","cellPadding","rowSpan","colSpan","useMap","frameBorder","contentEditable"],function(){ce.propFix[this.toLowerCase()]=this}),ce.fn.extend({addClass:function(t){var e,n,r,i,o,a;return v(t)?this.each(function(e){ce(this).addClass(t.call(this,e,Ct(this)))}):(e=kt(t)).length?this.each(function(){if(r=Ct(this),n=1===this.nodeType&&" "+Tt(r)+" "){for(o=0;o<e.length;o++)i=e[o],n.indexOf(" "+i+" ")<0&&(n+=i+" ");a=Tt(n),r!==a&&this.setAttribute("class",a)}}):this},removeClass:function(t){var e,n,r,i,o,a;return v(t)?this.each(function(e){ce(this).removeClass(t.call(this,e,Ct(this)))}):arguments.length?(e=kt(t)).length?this.each(function(){if(r=Ct(this),n=1===this.nodeType&&" "+Tt(r)+" "){for(o=0;o<e.length;o++){i=e[o];while(-1<n.indexOf(" "+i+" "))n=n.replace(" "+i+" "," 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n||(e.selectedIndex=-1),o}}}}),ce.each(["radio","checkbox"],function(){ce.valHooks[this]={set:function(e,t){if(Array.isArray(t))return e.checked=-1<ce.inArray(ce(e).val(),t)}},le.checkOn||(ce.valHooks[this].get=function(e){return null===e.getAttribute("value")?"on":e.value})});var Et=ie.location,jt={guid:Date.now()},At=/\?/;ce.parseXML=function(e){var t,n;if(!e||"string"!=typeof e)return null;try{t=(new ie.DOMParser).parseFromString(e,"text/xml")}catch(e){}return n=t&&t.getElementsByTagName("parsererror")[0],t&&!n||ce.error("Invalid XML: "+(n?ce.map(n.childNodes,function(e){return e.textContent}).join("\n"):e)),t};var Dt=/^(?:focusinfocus|focusoutblur)$/,Nt=function(e){e.stopPropagation()};ce.extend(ce.event,{trigger:function(e,t,n,r){var 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e.apply(t||this,r.concat(ae.call(arguments)))}).guid=e.guid=e.guid||ce.guid++,i},ce.holdReady=function(e){e?ce.readyWait++:ce.ready(!0)},ce.isArray=Array.isArray,ce.parseJSON=JSON.parse,ce.nodeName=fe,ce.isFunction=v,ce.isWindow=y,ce.camelCase=F,ce.type=x,ce.now=Date.now,ce.isNumeric=function(e){var t=ce.type(e);return("number"===t||"string"===t)&&!isNaN(e-parseFloat(e))},ce.trim=function(e){return null==e?"":(e+"").replace(en,"$1")},"function"==typeof define&&define.amd&&define("jquery",[],function(){return ce});var tn=ie.jQuery,nn=ie.$;return ce.noConflict=function(e){return ie.$===ce&&(ie.$=nn),e&&ie.jQuery===ce&&(ie.jQuery=tn),ce},"undefined"==typeof e&&(ie.jQuery=ie.$=ce),ce});
import { useNavigate } from "react-router-dom";

#declear in function
  const navigate = useNavigate();

#inside button
  onClick={() => {
              navigate("/customize");
            }}
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>

using namespace std;

// Initializing Dimensions.
// resolutionX and resolutionY determine the rendering resolution.
// Don't edit unless required. Use functions on lines 43, 44, 45 for resizing the game window.
const int resolutionX = 960;
const int resolutionY = 960;
const int boxPixelsX = 32;
const int boxPixelsY = 32;
const int gameRows = resolutionX / boxPixelsX; // Total rows on grid
const int gameColumns = resolutionY / boxPixelsY; // Total columns on grid

// Initializing GameGrid.
int gameGrid[gameRows][gameColumns] = {};

// The following exist purely for readability.
const int x = 0;
const int y = 1;
const int exists = 2;

/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// Write your functions declarations here. Some have been written for you. //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////



void drawPlayer(sf::RenderWindow& window, float player[], sf::Sprite& playerSprite);
void moveBullet(float bullet[], sf::Clock& bulletClock);
void drawBullet(sf::RenderWindow& window, float bullet[], sf::Sprite& bulletSprite);
void drawCentipede();
void moveCentipede();
void drawShrooms(sf::RenderWindow& window, sf::Sprite& shroomSprite);     //, float shroom[10][3]//
void hitbullet();

int main()
{
	srand(time(0));

	// Declaring RenderWindow.
	sf::RenderWindow window(sf::VideoMode(resolutionX, resolutionY), "Centipede", sf::Style::Close | sf::Style::Titlebar);

	// Used to resize your window if it's too big or too small. Use according to your needs.
	window.setSize(sf::Vector2u(640, 640)); // Recommended for 1366x768 (768p) displays.
	//window.setSize(sf::Vector2u(1280, 1280)); // Recommended for 2560x1440 (1440p) displays.
	// window.setSize(sf::Vector2u(1920, 1920)); // Recommended for 3840x2160 (4k) displays.
	
	// Used to position your window on every launch. Use according to your needs.
	window.setPosition(sf::Vector2i(100, 0));

	// Initializing Background Music.
	sf::Music bgMusic;
	bgMusic.openFromFile("Centipede_Skeleton/Music/field_of_hopes.ogg");
	bgMusic.play();
	bgMusic.setVolume(50);

	// Initializing Background.
	sf::Texture backgroundTexture;
	sf::Sprite backgroundSprite;
	backgroundTexture.loadFromFile("Centipede_Skeleton/Textures/background.png");
	backgroundSprite.setTexture(backgroundTexture);
	backgroundSprite.setColor(sf::Color(255, 255, 255, 200)); // Reduces Opacity to 25%

	// Initializing Player and Player Sprites.
	float player[2] = {};
	player[x] = (gameColumns / 2) * boxPixelsX;
	player[y] = (gameColumns * 3 / 4) * boxPixelsY;
	sf::Texture playerTexture;
	sf::Sprite playerSprite;
	playerTexture.loadFromFile("Centipede_Skeleton/Textures/player.png");
	playerSprite.setTexture(playerTexture);
	playerSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));

	// Initializing Bullet and Bullet Sprites.
	float bullet[3] = {};
	bullet[x] = player[x];
	bullet[y] = player[y] - boxPixelsY;
	bullet[exists] = true;
	sf::Clock bulletClock;
	sf::Texture bulletTexture;
	sf::Sprite bulletSprite;
	bulletTexture.loadFromFile("Centipede_Skeleton/Textures/bullet.png");
	bulletSprite.setTexture(bulletTexture);
	bulletSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
	
	//initializing mushroom and mushroom sprite//
	/*float player[2] = {};
	player[x] = (gameColumns / 2) * boxPixelsX;
	player[y] = (gameColumns * 3 / 4) * boxPixelsY; */
	bool generated = false;
	float shrooms[10][3];
	sf::Texture shroomTexture;
	sf::Sprite shroomSprite;
	shroomTexture.loadFromFile("Centipede_Skeleton/Textures/mushroom.png");
	shroomSprite.setTexture(shroomTexture);
	shroomSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
       
	while(window.isOpen()) {

		///////////////////////////////////////////////////////////////
		//                                                           //
		// Call Your Functions Here. Some have been written for you. //
		// Be vary of the order you call them, SFML draws in order.  //
		//                                                           //
		///////////////////////////////////////////////////////////////

		window.draw(backgroundSprite);
		drawPlayer(window, player, playerSprite);
		if (bullet[exists] == true) {
			moveBullet(bullet, bulletClock);
			drawBullet(window, bullet, bulletSprite);
		}

		sf::Event e;
		while (window.pollEvent(e)) {
			if (e.type == sf::Event::Closed) {
				return 0;
			}
		}
		
		 drawShrooms(window,shroomSprite);    //,shrooms//    
				
		window.display();
		window.clear();
	}
	
	
	
	
		   
		               
	
	
	
}

////////////////////////////////////////////////////////////////////////////
//                                                                        //
// Write your functions definitions here. Some have been written for you. //
//                                                                        //
////////////////////////////////////////////////////////////////////////////

void drawPlayer(sf::RenderWindow& window, float player[], sf::Sprite& playerSprite) {
	playerSprite.setPosition(player[x], player[y]);
	window.draw(playerSprite);
}
void moveBullet(float bullet[], sf::Clock& bulletClock) {
	if (bulletClock.getElapsedTime().asMilliseconds() < 20)
		return;

	bulletClock.restart();
	bullet[y] -= 10;	
	if (bullet[y] < -32)
		bullet[exists] = false;
}
void drawBullet(sf::RenderWindow& window, float bullet[], sf::Sprite& bulletSprite) {
	bulletSprite.setPosition(bullet[x], bullet[y]);
	window.draw(bulletSprite);
}

void drawShrooms(sf::RenderWindow& window, sf::Sprite& shroomSprite){
static bool generated = false;
srand(time(0));
if(generated==false){
for(int i=0;i<14;i++){
                                                                                 //float shrooms[10][3] ,//
 shroomSprite.setPosition(rand()%960,rand()%930);                          //100*j+2,30*i//
 window.draw(shroomSprite);
 
            }
           generated = true; 
       }
  }

import { FloatingWhatsApp } from "react-floating-whatsapp";

<FloatingWhatsApp
        phoneNumber="01602290655"
        accountName="Iconive Wigs"
        avatar="./image/logo/Img 3.png"
      />
/*
* Plugin Name: Course Taxonomy
* Description: A short example showing how to add a taxonomy called Course.
* Version: 1.0
* Author: developer.wordpress.org
* Author URI: https://codex.wordpress.org/User:Aternus
*/

function wporg_register_taxonomy_course() {
	 $labels = array(
		 'name'              => _x( 'Courses', 'taxonomy general name' ),
		 'singular_name'     => _x( 'Course', 'taxonomy singular name' ),
		 'search_items'      => __( 'Search Courses' ),
		 'all_items'         => __( 'All Courses' ),
		 'parent_item'       => __( 'Parent Course' ),
		 'parent_item_colon' => __( 'Parent Course:' ),
		 'edit_item'         => __( 'Edit Course' ),
		 'update_item'       => __( 'Update Course' ),
		 'add_new_item'      => __( 'Add New Course' ),
		 'new_item_name'     => __( 'New Course Name' ),
		 'menu_name'         => __( 'Course' ),
	 );
	 $args   = array(
		 'hierarchical'      => true, // make it hierarchical (like categories)
		 'labels'            => $labels,
		 'show_ui'           => true,
		 'show_admin_column' => true,
		 'query_var'         => true,
		 'rewrite'           => [ 'slug' => 'course' ],
	 );
	 register_taxonomy( 'course', [ 'post' ], $args );
}
add_action( 'init', 'wporg_register_taxonomy_course' );
<?php
$args = array(
	'post_type'      => 'product',
	'posts_per_page' => 10,
);
$loop = new WP_Query($args);
while ( $loop->have_posts() ) {
	$loop->the_post();
	?>
	<div class="entry-content">
		<?php the_title(); ?>
		<?php the_content(); ?>
	</div>
	<?php
}
function my_scripts() {
     if(!is_admin() {
          wp_deregister_script('jquery');
          wp_enqueue_script('jquery', '//code.jquery.com/jquery-latest.min.js');
     }
}
add_action('wp_enqueue_scripts', 'my_scripts');


//hook the administrative header output
add_action('admin_head', 'my_custom_logo');

function my_custom_logo() {
echo '
<style type="text/css">
#header-logo { background-image: url('.get_bloginfo('template_directory').'/images/custom-logo.gif) !important; }
</style>
';
}
// login page logo
function custom_login_logo() {
  echo '<style type="text/css">h1 a { background: url('.get_bloginfo('template_directory').'/companylogo.png) 50% 50% no-repeat !important; }</style>';
}
add_action('login_head', 'custom_login_logo');
function remove_footer_admin () {
    echo "Your own text";
} 

add_filter('admin_footer_text', 'remove_footer_admin');
add_action('admin_menu','wphidenag');
function wphidenag() {
remove_action( 'admin_notices', 'update_nag', 3 );
}
/**
 * Generic function to show a message to the user using WP's
 * standard CSS classes to make use of the already-defined
 * message color scheme.
 *
 * @param $message The message you want to tell the user.
 * @param $errormsg If true, the message is an error, so use
 * The red message style. If false, the message is a status
  * message, so use the yellow information message style.
 */
function showMessage($message, $errormsg = false)
{
  if ($errormsg) {
    echo '<div id="message" class="error">';
  }
  else {
    echo '<div id="message" class="updated fade">';
  }

  echo "<p><strong>$message</strong></p></div>";
}    
// Create the function to use in the action hook
function example_remove_dashboard_widgets() {
  // Globalize the metaboxes array. This holds all the widgets for wp-admin
 
  global $wp_meta_boxes;
 
  // Remove the incoming links widget
  unset($wp_meta_boxes['dashboard']['normal']['core']['dashboard_incoming_links']); 
 
  // Remove right now
  unset($wp_meta_boxes['dashboard']['normal']['core']['dashboard_right_now']);
  unset($wp_meta_boxes['dashboard']['side']['core']['dashboard_primary']);
  unset($wp_meta_boxes['dashboard']['side']['core']['dashboard_secondary']);
}
 
// Hoook into the 'wp_dashboard_setup' action to register our function
add_action('wp_dashboard_setup', 'example_remove_dashboard_widgets' );
/* Create Staff Member User Role */
add_role(
    'staff_member', //  System name of the role.
    __( 'Staff Member'  ), // Display name of the role.
    array(
        'read'  => true,
        'delete_posts'  => true,
        'delete_published_posts' => true,
        'edit_posts'   => true,
        'publish_posts' => true,
        'upload_files'  => true,
        'edit_pages'  => true,
        'edit_published_pages'  =>  true,
        'publish_pages'  => true,
        'delete_published_pages' => false, // This user will NOT be able to  delete published pages.
    )
);
//Custom WordPress Admin Color Scheme
function admin_css() {
	wp_enqueue_style( 'admin_css', get_stylesheet_directory_uri() . '/css/admin.css' );
}
add_action('admin_print_styles', 'admin_css' );
// END Custom WordPress Admin Color Scheme
//To sort string 
Array.sort((a, b) => ("" + a).localeCompare(b, undefined, { numeric: true }));
//----------------------------------------------------
//To sort numbers
Array.sort((a,b) => a - b)

//----------------------------------------------------
//Convert epoch time to day - month - year
function convertEpochToDMY(epoch) {
    let date = new Date(epoch * 1000); 
    let day = date.getDate();
    let month = date.getMonth() + 1; 
    let year = date.getFullYear();
    day = day < 10 ? '0' + day : day;
    month = month < 10 ? '0' + month : month;

    return day + '-' + month + '-' + year;
}
//----------------------------------------------------
//this takes the start and end epoch val and gives out array of months 
function monthArray(start, end) {
  const arr = [];
  let dt = new Date(start);
  while (dt <= end) {
    arr.push(dt.toLocaleString("en-US", { month: "short" }));
    dt.setMonth(dt.getMonth() + 1);
  }
  return arr;
} // output [Dec, Jan]

//----------------------------------------------
const monthNames = [
  "Jan",
  "Feb",
  "Mar",
  "Apr",
  "May",
  "Jun",
  "Jul",
  "Aug",
  "Sep",
  "Oct",
  "Nov",
  "Dec",
];

//function getMonthNames(startMonth, endMonth) {
//  let result = [];
//  for (let i = startMonth; i <= endMonth; i++) {
//    result.push({ label: monthNames[i - 1], value: i });
//  }
//  return result;
// }
// this takes start and end month nos and gives list range of months
function getMonthNames(startMonth, endMonth) {
  let result = [];
  let month = startMonth;

  while (true) {
    result.push({ label: monthNames[month - 1], value: month });
    if (month === endMonth) {
      break;
    }
    month = (month % 12) + 1;
  }
  const sortedRes = result.sort((a, b) => (a.value - b.value) * -1);

  return sortedRes;
}
//---------------------------------------------------
export function convertToBMK(input) {
  return Math.abs(Number(input)) >= 1.0e9
    ? (Math.abs(Number(input)) / 1.0e9).toFixed(2) + " B"
    : Math.abs(Number(input)) >= 1.0e6
    ? (Math.abs(Number(input)) / 1.0e6).toFixed(2) + " M"
    : Math.abs(Number(input)) >= 1.0e3
    ? (Math.abs(Number(input)) / 1.0e3).toFixed(2) + " K"
    : Math.abs(Number(input));
<div class="row row-cols-1 row-cols-md-2 g-4">
  <div class="col">
    <div class="card">
      <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/041.webp" class="card-img-top" alt="Hollywood Sign on The Hill"/>
      <div class="card-body">
        <h5 class="card-title">Card title</h5>
        <p class="card-text">
          This is a longer card with supporting text below as a natural lead-in to
          additional content. This content is a little bit longer.
        </p>
      </div>
    </div>
  </div>
  <div class="col">
    <div class="card">
      <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/042.webp" class="card-img-top" alt="Palm Springs Road"/>
      <div class="card-body">
        <h5 class="card-title">Card title</h5>
        <p class="card-text">
          This is a longer card with supporting text below as a natural lead-in to
          additional content. This content is a little bit longer.
        </p>
      </div>
    </div>
  </div>
  <div class="col">
    <div class="card">
      <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/043.webp" class="card-img-top" alt="Los Angeles Skyscrapers"/>
      <div class="card-body">
        <h5 class="card-title">Card title</h5>
        <p class="card-text">This is a longer card with supporting text below as a natural lead-in to additional content.</p>
      </div>
    </div>
  </div>
  <div class="col">
    <div class="card">
      <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/044.webp" class="card-img-top" alt="Skyscrapers"/>
      <div class="card-body">
        <h5 class="card-title">Card title</h5>
        <p class="card-text">
          This is a longer card with supporting text below as a natural lead-in to
          additional content. This content is a little bit longer.
        </p>
      </div>
    </div>
  </div>
</div>
<div class="card-group">
  <div class="card">
    <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/041.webp" class="card-img-top" alt="Hollywood Sign on The Hill"/>
    <div class="card-body">
      <h5 class="card-title">Card title</h5>
      <p class="card-text">
        This is a wider card with supporting text below as a natural lead-in to
        additional content. This content is a little bit longer.
      </p>
    </div>
    <div class="card-footer">
      <small class="text-muted">Last updated 3 mins ago</small>
    </div>
  </div>
  <div class="card">
    <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/042.webp" class="card-img-top" alt="Palm Springs Road"/>
    <div class="card-body">
      <h5 class="card-title">Card title</h5>
      <p class="card-text">This card has supporting text below as a natural lead-in to additional content.</p>
    </div>
    <div class="card-footer">
      <small class="text-muted">Last updated 3 mins ago</small>
    </div>
  </div>
  <div class="card">
    <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/043.webp" class="card-img-top" alt="Los Angeles Skyscrapers"/>
    <div class="card-body">
      <h5 class="card-title">Card title</h5>
      <p class="card-text">
        This is a wider card with supporting text below as a natural lead-in to
        additional content. This card has even longer content than the first to show
        that equal height action.
      </p>
    </div>
    <div class="card-footer">
      <small class="text-muted">Last updated 3 mins ago</small>
    </div>
  </div>
</div>
<div class="card-group">
  <div class="card">
    <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/041.webp" class="card-img-top" alt="Hollywood Sign on The Hill"/>
    <div class="card-body">
      <h5 class="card-title">Card title</h5>
      <p class="card-text">
        This is a wider card with supporting text below as a natural lead-in to
        additional content. This content is a little bit longer.
      </p>
      <p class="card-text">
        <small class="text-muted">Last updated 3 mins ago</small>
      </p>
    </div>
  </div>
  <div class="card">
    <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/042.webp" class="card-img-top" alt="Palm Springs Road"/>
    <div class="card-body">
      <h5 class="card-title">Card title</h5>
      <p class="card-text">This card has supporting text below as a natural lead-in to additional content.</p>
      <p class="card-text">
        <small class="text-muted">Last updated 3 mins ago</small>
      </p>
    </div>
  </div>
  <div class="card">
    <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/043.webp" class="card-img-top" alt="Los Angeles Skyscrapers"/>
    <div class="card-body">
      <h5 class="card-title">Card title</h5>
      <p class="card-text">
        This is a wider card with supporting text below as a natural lead-in to
        additional content. This card has even longer content than the first to show
        that equal height action.
      </p>
      <p class="card-text">
        <small class="text-muted">Last updated 3 mins ago</small>
      </p>
    </div>
  </div>
</div>
<div class="card" style="width: 18rem;">
  <img src="https://mdbcdn.b-cdn.net/img/new/standard/city/062.webp" class="card-img-top" alt="Chicago Skyscrapers"/>
  <div class="card-body">
    <h5 class="card-title">Card title</h5>
    <p class="card-text">Some quick example text to build on the card title and make up the bulk of the card's content.</p>
  </div>
  <ul class="list-group list-group-light list-group-small">
    <li class="list-group-item px-4">Cras justo odio</li>
    <li class="list-group-item px-4">Dapibus ac facilisis in</li>
    <li class="list-group-item px-4">Vestibulum at eros</li>
  </ul>
  <div class="card-body">
    <a href="#" class="card-link">Card link</a>
    <a href="#" class="card-link">Another link</a>
  </div>
</div>
// To use lazy loading, set a data-lazy attribute
// on your img tags and leave off the src

<img data-lazy="img/lazyfonz1.png"/>

$('.lazy').slick({
  lazyLoad: 'ondemand',
  slidesToShow: 3,
  slidesToScroll: 1
});
				
cdo -expr,'var = ((var > 0.005)) ? var : 0.05' infile outfile
/* BEGIN Custom User Contact Info */ 
function extra_contact_info($contactmethods) { 
	unset($contactmethods['aim']); 
	unset($contactmethods['yim']); 
	unset($contactmethods['jabber']); 
	$contactmethods['facebook'] = 'Facebook'; 
	$contactmethods['twitter'] = 'Twitter'; 
	$contactmethods['linkedin'] = 'LinkedIn'; 
	return $contactmethods; 
} 
add_filter('user_contactmethods', 'extra_contact_info'); 
/* END Custom User Contact Info */
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@Java

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@Java

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Sun Nov 26 2023 10:54:49 GMT+0000 (Coordinated Universal Time) https://docs.djangoproject.com/en/4.2/topics/cache/

@coder14

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@yolobotoffender

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Sun Nov 26 2023 08:25:05 GMT+0000 (Coordinated Universal Time) https://wordpress.stackexchange.com/questions/94364/set-post-title-from-two-meta-fields

@dmsearnbit #php

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Sun Nov 26 2023 07:55:25 GMT+0000 (Coordinated Universal Time) https://metabox.io/build-hotel-booking-web-use-meta-box-p2/

@dmsearnbit #php

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@chook100 #python

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Sat Nov 25 2023 19:21:58 GMT+0000 (Coordinated Universal Time) https://fullcalendar.io/docs/initialize-browser-esm

@dmsearnbit

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Sat Nov 25 2023 16:20:32 GMT+0000 (Coordinated Universal Time) https://fullcalendar.io/docs/initialize-globals

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@sammy

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@2018331055

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Sat Nov 25 2023 13:10:42 GMT+0000 (Coordinated Universal Time)

@2018331055

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Sat Nov 25 2023 10:06:01 GMT+0000 (Coordinated Universal Time) https://developer.wordpress.org/plugins/taxonomies/working-with-custom-taxonomies/

@dmsearnbit #php

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Sat Nov 25 2023 10:05:09 GMT+0000 (Coordinated Universal Time) https://developer.wordpress.org/plugins/post-types/working-with-custom-post-types/

@dmsearnbit #php

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Sat Nov 25 2023 07:59:24 GMT+0000 (Coordinated Universal Time) https://www.thepixelpixie.com/how-to-properly-enqueue-jquery-in-a-wordpress-site/

@dmsearnbit #javascript

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Sat Nov 25 2023 07:57:27 GMT+0000 (Coordinated Universal Time) https://speckyboy.com/20-snippets-and-hacks-to-make-wordpress-user-friendly-for-your-clients/

@dmsearnbit

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Sat Nov 25 2023 07:57:19 GMT+0000 (Coordinated Universal Time) https://speckyboy.com/20-snippets-and-hacks-to-make-wordpress-user-friendly-for-your-clients/

@dmsearnbit

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Sat Nov 25 2023 07:57:09 GMT+0000 (Coordinated Universal Time) https://speckyboy.com/20-snippets-and-hacks-to-make-wordpress-user-friendly-for-your-clients/

@dmsearnbit

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Sat Nov 25 2023 07:56:26 GMT+0000 (Coordinated Universal Time) https://speckyboy.com/20-snippets-and-hacks-to-make-wordpress-user-friendly-for-your-clients/

@dmsearnbit

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Sat Nov 25 2023 07:56:13 GMT+0000 (Coordinated Universal Time) https://speckyboy.com/20-snippets-and-hacks-to-make-wordpress-user-friendly-for-your-clients/

@dmsearnbit

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Sat Nov 25 2023 07:55:51 GMT+0000 (Coordinated Universal Time) https://speckyboy.com/20-snippets-and-hacks-to-make-wordpress-user-friendly-for-your-clients/

@dmsearnbit

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Sat Nov 25 2023 07:38:52 GMT+0000 (Coordinated Universal Time) https://speckyboy.com/creating-a-custom-user-role-in-wordpress/

@dmsearnbit

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Sat Nov 25 2023 07:11:38 GMT+0000 (Coordinated Universal Time) https://www.thepixelpixie.com/code-snippets-to-customize-your-wordpress-admin-area/

@dmsearnbit

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Sat Nov 25 2023 06:42:26 GMT+0000 (Coordinated Universal Time)

@StephenThevar #javascript

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Sat Nov 25 2023 06:39:33 GMT+0000 (Coordinated Universal Time)

@StephenThevar #javascript

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Sat Nov 25 2023 04:42:16 GMT+0000 (Coordinated Universal Time) https://mdbootstrap.com/docs/standard/components/cards/

@themehoney #html

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Sat Nov 25 2023 04:42:00 GMT+0000 (Coordinated Universal Time) https://mdbootstrap.com/docs/standard/components/cards/

@themehoney #html

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Sat Nov 25 2023 04:41:39 GMT+0000 (Coordinated Universal Time) https://mdbootstrap.com/docs/standard/components/cards/

@themehoney #html

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Sat Nov 25 2023 04:40:34 GMT+0000 (Coordinated Universal Time) https://mdbootstrap.com/docs/standard/components/cards/

@themehoney #html

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Sat Nov 25 2023 04:29:33 GMT+0000 (Coordinated Universal Time) https://kenwheeler.github.io/slick/

@themehoney #javascript

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Sat Nov 25 2023 00:41:28 GMT+0000 (Coordinated Universal Time) https://code.mpimet.mpg.de/boards/1/topics/8549

@diptish #python

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Fri Nov 24 2023 21:40:51 GMT+0000 (Coordinated Universal Time) https://cryptotab.farm/fr/miner/

@jamile46

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Fri Nov 24 2023 19:03:11 GMT+0000 (Coordinated Universal Time) https://www.krishaweb.com/blog/shun-plugin-100-wordpress-code-snippets-across-net/

@dmsearnbit

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