Snippets Collections
@import url('https://fonts.googleapis.com/css2?family=Montserrat:ital,wght@0,300;0,400;0,500;0,600;1,200;1,300;1,500&display=swap');

*{
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}
body{
  background-color: black;
}
.container{
  width: 100%;
  display: flex;
  background-color: rgba(255, 255, 255, 0.193);
  user-select: none;
  
}
.container ul {
  list-style: none;
  display: flex;
  margin: auto;
}
.container ul li {
  text-decoration: none;
  font-size: 20px;
  margin: 10px 15px;
  color: rgb(255, 255, 255);
}

.container ul li:hover{
  color: orange;
  transition: 1s;
}
.Logo{
  text-decoration: none;
  font-size: 26px;
  margin: 10px 0 0 10px;
  user-select: none;
  color: rgb(255, 255, 255);
  font-weight: 600;
}
.Logo:hover{
  color: orange;
  transition: 1s;
}
.button{
  color: white;
  font-size: 20px;
  text-decoration: none;
  margin: 10px 15px;
  border: 2px solid white;
  border-radius: 15px;
  padding: 5px 10px;
}
.button:hover{
  border-color: orange;
  transition: 1s;
}
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta name="description" content="">
  <meta name="keywords" content="">
  <link rel="stylesheet" href="learn.css">
  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.2/css/all.min.css">
  <link rel="icon" href="../agent-ghost.jpg">
  <title>Login</title>
<body>

  <nav class="container">
    <a class="Logo" href="https://www.youtube.com/" target="_blank" rel="noopener noreferrer">LOGO</a>
    <ul>
      <li>Home</li>
      <li>Cars</li>
      <li>Motocycles</li>
      <li>About</li>
      <li>Contact</li>
    </ul>
    <a href="#" type="button" class="button"> Download</a>
  </nav>

</body>
</html>
<form method="POST" accept-charset="UTF-8" action="/form-process.php" class="questionnaire-form" id="inf_form_1e99347d03f7c9bfbd678ccaeaf80ff4">

    <input name="_action" type="hidden" value="https://mx261.infusionsoft.com/app/form/process/1e99347d03f7c9bfbd678ccaeaf80ff4"/>
    <input name="_redirect" type="hidden" value="https://thegotophysio.com"/>

    <input name="inf_form_xid" type="hidden" value="https://mx261.infusionsoft.com/app/form/process/1e99347d03f7c9bfbd678ccaeaf80ff4" />
    <input name="inf_form_name" type="hidden" value="Test Form (Romeo)" />
    <input name="infusionsoft_version" type="hidden" value="1.70.0.613909" />
    
    <ul class="progressbar  progressbar--wider">
        <li class="active"></li>
        <li></li>
        <li></li>
        <li></li>
        <li></li>
        <li></li>
        <li></li>
        <li></li>
        <li></li>
<li></li>
    </ul>

    <!-- STEP 1 CONTAINER -->

    <fieldset class="form-group">
        <div class="field-wrapper">
            <label for="inf_field_FirstName_m" class="name">
                <input id="inf_field_FirstName_m" name="inf_field_FirstName" placeholder="First Name *" type="text" required/>
            </label>
            <label for="inf_field_LastName_m" class="name">
                <input id="inf_field_LastName_m" name="inf_field_LastName" placeholder="Last Name *" type="text" required/>
            </label>
        </div>

        <div class="nav-section">
            <button class="previous btn" type="button" value="Previous">Previous</button>
            <button class="next btn" type="button" value="Next">Next</button>
        </div>
    </fieldset>

    <fieldset class="form-group">
        <div class="field-wrapper">
            <label class="email" for="inf_field_Email_m">
                <input id="inf_field_Email_m" name="inf_field_Email" placeholder="Email *" type="email" required/>
            </label>
            <label class="phone" for="inf_field_Phone1_m">
                <input id="inf_field_Phone1_m" name="inf_field_Phone1" placeholder="Phone *" type="text" required/>
            </label>
        </div>

        <div class="nav-section">
            <button class="previous btn" type="button" value="Previous">Previous</button>
            <button class="next btn" type="button" value="Next">Next</button>
        </div>
    </fieldset>


    <fieldset class="form-group">
        <div class="field-wrapper">
            <label class="questions" for="inf_custom_Whatcountryareyoubasedin">
                <input id="inf_custom_Whatcountryareyoubasedin" name="inf_custom_Whatcountryareyoubasedin" placeholder="What country are you based in *" type="text" required/>
            </label>
        </div>

        <div class="nav-section">
            <button class="previous btn" type="button" value="Previous">Previous</button>
            <button class="next btn" type="button" value="Next">Next</button>
        </div>
    </fieldset>


    <fieldset class="form-group">
        <div class="field-wrapper">
            <label for="inf_custom_Whatisyourprofession1" class="questions">
                <select required id="inf_custom_Whatisyourprofession1" name="inf_custom_Whatisyourprofession1"><option value="">What Is Your Profession?</option><option value="Physio / Physical Therapist / Sports Therapist">Physio / Physical Therapist / Sports Therapist</option><option value="Osteopath / Chiropractor">Osteopath / Chiropractor</option><option value="Personal Trainer / Strength Coach">Personal Trainer / Strength Coach</option><option value="Other Healthcare Professional Working With People In Pain">Other Healthcare Professional Working With People In Pain</option><option value="Student">Student</option><option value="I Don’t Work With People In Pain">I Don’t Work With People In Pain</option><option value="I Have Pain Myself And Looking For Help">I Have Pain Myself And Looking For Help</option></select>
            </label>
            <label class="questions" for="inf_custom_WhatIsYourCurrentWorkingEnvironment1">
                <select required id="inf_custom_WhatIsYourCurrentWorkingEnvironment1" name="inf_custom_WhatIsYourCurrentWorkingEnvironment1"><option value="">What Is Your Current Working Environment?</option><option value="Working In Own Private Practice">Working In Own Private Practice</option><option value="Working For Someone Else In Private Practice">Working For Someone Else In Private Practice</option><option value="Working In ProSport">Working In ProSport</option><option value="National Healthcare System">National Healthcare System</option></select>
            </label>
        </div>

        <div class="nav-section">
            <button class="previous btn" type="button" value="Previous">Previous</button>
            <button class="next btn" type="button" value="Next">Next</button>
        </div>
    </fieldset>


 <fieldset class="form-group">
        <div class="field-wrapper">
            <label class="questions" for="inf_custom_Howmanyyearsareyouqualifiedasatherapist">
                <select required id="inf_Howmanyyearsareyouqualifiedasatherapist" name="inf_custom_Howmanyyearsareyouqualifiedasatherapist"><option value="">How many years are you qualified as a therapist?</option><option value="Still a student ">Still a student </option><option value="0-2 years ">0-2 years</option><option value="2- 5 years">2- 5 years</option><option value="5-9 years">5-9 years</option><option value="10 years +">10 years +</option></select>
            </label>
        </div>

        <div class="nav-section">
            <button class="previous btn" type="button" value="Previous">Previous</button>
            <button class="next btn" type="button" value="Next">Next</button>
        </div>
    </fieldset>


 <fieldset class="form-group">
        <div class="field-wrapper">
            <label class="questions" for="inf_custom_HowlonghaveyouknownaboutDaveOSullivanthequotGoToPhysi">
                <select required id="inf_custom_HowlonghaveyouknownaboutDaveOSullivanthequotGoToPhysi" name="inf_custom_HowlonghaveyouknownaboutDaveOSullivanthequotGoToPhysi"><option value="">How long have you known about Dave O'Sullivan & the "Go-To Physio" brand?
</option><option value="Less than a week ">Less than a week</option><option value="1 week to 1 month">1 week to 1 month</option><option value="1 month to 3 months ">1 month to 3 months </option><option value="3+ months">3+ months</option></select>
            </label>
        </div>

        <div class="nav-section">
            <button class="previous btn" type="button" value="Previous">Previous</button>
            <button class="next btn" type="button" value="Next">Next</button>
        </div>
    </fieldset>


<fieldset class="form-group">
        <div class="field-wrapper">
            <label class="wider questions" for="inf_custom_Haveyoutriedanyothermentorshipprogramscoursesorresourc">
                <textarea id="inf_custom_inf_custom_Haveyoutriedanyothermentorshipprogramscoursesorresourc" name="inf_custom_Haveyoutriedanyothermentorshipprogramscoursesorresourc" placeholder="Have you tried any other mentorship programs, courses or resources for improving as a therapist? What were the results?" required></textarea>
            </label>
        </div>

        <div class="nav-section">
            <button class="previous btn" type="button" value="Previous">Previous</button>
            <button class="next btn" type="button" value="Next">Next</button>
        </div>
    </fieldset>



<fieldset class="form-group">
        <div class="field-wrapper">
            <label class="wider questions" for="inf_custom_WhatappealstoyoumostaboutDavesmethodologyandapproach">
                <textarea id="inf_custom_WhatappealstoyoumostaboutDavesmethodologyandapproach" name="inf_custom_WhatappealstoyoumostaboutDavesmethodologyandapproach" placeholder="What appeals to you most about Dave's methodology and approach?" required></textarea>
            </label>
        </div>

        <div class="nav-section">
            <button class="previous btn" type="button" value="Previous">Previous</button>
            <button class="next btn" type="button" value="Next">Next</button>
        </div>
    </fieldset>


<fieldset class="form-group">
        <div class="field-wrapper">
            <label class="wider questions" for="inf_custom_Specificallywhatgoalsareyoulookingtoachievefromworking">
                <textarea id="inf_custom_Specificallywhatgoalsareyoulookingtoachievefromworking" name="inf_custom_Specificallywhatgoalsareyoulookingtoachievefromworking" placeholder="Specifically, what goals are you looking to achieve from working with Dave and the Mentorship program? " required></textarea>
            </label>
        </div>

        <div class="nav-section">
            <button class="previous btn" type="button" value="Previous">Previous</button>
            <button class="next btn" type="button" value="Next">Next</button>
        </div>
    </fieldset>

    
    <!-- STEP 4 CONTAINER -->
    <fieldset class="form-group">
        <div class="field-wrapper">
            <label class="questions" for="inf_custom_Onascaleof110howurgentareyourgoalsforgrowingyourr">
<label for="inf_custom_Onascaleof110howurgentareyourgoalsforgrowingyourr">On a scale of 1-10, how urgent are your goals for growing your reputation and enhancing your skills?</label></br>
                <select required id="inf_custom_Onascaleof110howurgentareyourgoalsforgrowingyourr" name="inf_custom_Onascaleof110howurgentareyourgoalsforgrowingyourr"><option value="1">1</option><option value="2">2</option><option value="3">3</option><option value="4">4</option><option value="5">5</option><option value="6">6</option><option value="7">7</option><option value="8">8</option><option value="9">9</option><option value="10">10</option></select>
            </label>

            <div class="submit-section">
                <button class="_submit btn" type="submit">UNLOCK THE TREATMENT PLAN FOR FREE</button>
                <button class="previous" type="button" value="Previous">Go Back</button>
            </div>
        </div>
    </fieldset>
</form>


Unity 3D game engine is often regarded as an engine that is regularly updated, modified, user-friendly, and ultimately the right engine technology for any project requirements. With a primary concentration on real-time 3D development, the game engine has successfully entered other industries as well, making it unique from other gaming engines.

A very comprehensive asset store in the Unity 3D game engine helps with the creation of 2D games, 3D games, and even animated movies.  Top-notch games of all genres may be made and released with the incredible tools Unity 3D provides, making it the ultimatum of game engines 

To gaming entrepreneurs with a gaming idea in mind, I suggest, Maticz Technologies, known for their expertized professionals excelling in 2D and 3D gaming development and the finest team that stands apart. Transform your game idea and concept with a professional Unity Game Development Company. >> https://maticz.com/unity-3d-game-development 
let now = new Date();
alert( now ); // показывает текущие дату и время
let now = new Date();
alert( now ); // показывает текущие дату и время
/*Content Show/Hide on Hover*/
selector{
    opacity: 0;
    transition: 0.5s ease-in-out;
}
selector:hover{
    opacity: 1;
}
Qua sông thì phải luỵ đò, bố mẹ nhiều tiền mới không phải luỵ ai nha các em gái mới lớn, nghĩ gì dễ vào nhà hào môn thế. 
Cái xã hội Việt Nam này chỉ phân biệt giàu nghèo thua mỗi Hàn Quốc thô
 double findMedianSortedArrays(vector<int>& nums1, vector<int>& nums2)
    {
       vector<int>ans;
       int l=0;
       int r=0;
       while(l<nums1.size() and r<nums2.size())
       {
           if(nums1[l]<nums2[r])
           {
               ans.push_back(nums1[l]);
               l++;
           }
           else
           {
               ans.push_back(nums2[r]);
               r++;
           }
       }
       if(l<nums1.size())
       {
           while(l<nums1.size())
           {
                ans.push_back(nums1[l]);
               l++;
           }
       }
       if(r<nums2.size())
       {
            while(r<nums2.size())
           {
                ans.push_back(nums2[r]);
               r++;
           }
       }
       int size=ans.size();
       if(size%2==1)
       {
           return ans[size/2];
       }
       else
       {
               int a = ans[size / 2 - 1];
    int b = ans[size / 2];
    return (a + b) / 2.0;
       }
       return -1;
    }
import { useNavigate } from "react-router-dom";
import { useGetWalletFeatureEnabled } from "utils/hooks/useGetWalletFeatureEnabled";

import { commonColumnProperty } from "constants/data";
import { routerPaths } from "routes";
import { type GridColDef, Tooltip, Box, IconButton } from "uiCore";
import { WalletIcon, UserHistoryIcon } from "uiCore/icons";

import { useStyle } from "./style";

export const userColumns = (): GridColDef[] => {
  const isWalletFeatureEnabled = useGetWalletFeatureEnabled();
  const classes = useStyle();

  return [
    {
      field: "customerId",
      headerName: "Name",
      headerClassName: "columnHeader",
      hideable: false,
      valueGetter: ({ value }) => value.name,
      ...commonColumnProperty,
    },
    {
      field: "email",
      headerName: "Email",
      hideable: false,
      headerClassName: "columnHeader",
      renderCell: ({ row: { customerId } }) => {
        return (
          <Tooltip title={customerId?.email}>
            <Box className={classes.userEmail}>{customerId?.email}</Box>
          </Tooltip>
        );
      },
      ...commonColumnProperty,
    },
    {
      field: "contactNo",
      headerName: "Contact No.",
      headerClassName: "columnHeader",
      hideable: false,
      valueGetter: ({ row: { customerId } }) => customerId?.contactNo,
      ...commonColumnProperty,
    },
    {
      field: "createdAt",
      headerName: "Created At",
      headerClassName: "columnHeader",
      hideable: false,
      ...commonColumnProperty,
    },
    {
      field: "totalBooking",
      headerName: "Total Bookings",
      headerClassName: "columnHeader",
      hideable: false,
      ...commonColumnProperty,
    },
    {
      field: "totalEarning",
      headerName: "Total Earnings",
      headerClassName: "columnHeader",
      hideable: false,
      ...commonColumnProperty,
    },
    ...(isWalletFeatureEnabled
      ? ([
          {
            field: "walletId",
            headerName: "Wallet",
            hideable: false,
            width: 100,
            sortable: false,
            renderCell: () => {
              return (
                <Tooltip title="Wallet" placement="right">
                  <IconButton>
                    <WalletIcon />
                  </IconButton>
                </Tooltip>
              );
            },
          },
        ] as GridColDef[])
      : []),
    {
      field: "userDetails",
      headerName: "User Details",
      hideable: false,
      align: "center",
      width: 170,
      sortable: false,
      renderCell: ({ row }) => {
        const navigate = useNavigate();

        const { customerId } = row;

        const navigateToUserHistory = () => {
          navigate(`${routerPaths.userHistory}/${customerId?._id}`, {
            state: customerId?.name,
          });
        };

        return (
          <Tooltip title="User Details" placement="right">
            <IconButton id="user-history-icon" onClick={navigateToUserHistory}>
              <UserHistoryIcon />
            </IconButton>
          </Tooltip>
        );
      },
    },
  ];
};
vector<int> inOrder(Node* root)
    {
         vector<int>ans;
        stack<Node *>s;
        Node *curr = root;
        while(curr != NULL || !s.empty())
        {
            while(curr != NULL)
            {
                s.push(curr);
                curr = curr -> left;
            }
            curr = s.top();
            s.pop();
            ans.push_back(curr -> data);
            curr = curr -> right;
        }
        return ans;
    }
import { createContext, useReducer, ReactNode } from 'react';

type State = {
  user: any | null;
};

const initialState: State = {
  user: null,
};

enum ActionType {
  SET_USER = 'SET_USER',
}

export const reducer = (
  state: State,
  action: {
    type: keyof typeof ActionType;
    payload: any;
  },
) => {
  switch (action.type) {
    case ActionType.SET_USER:
      return {
        ...state,
        user: action.payload,
      };
    default:
      return state;
  }
};

type GlobalContextType = {
  user: State['user'];
  setUser: (newUser: State['user']) => void;
};

export const GlobalContext = createContext<GlobalContextType>(
  {} as GlobalContextType,
);

const GlobalProvider = ({ children }: { children: ReactNode }) => {
  const [state, dispatch] = useReducer(reducer, initialState);

  const contextValue: GlobalContextType = {
    ...state,

    //* mutations
    setUser: (newUser: State['user']) => {
      dispatch({ type: ActionType.SET_USER, payload: newUser });
    },
  };

  return (
    <GlobalContext.Provider value={contextValue}>
      {children}
    </GlobalContext.Provider>
  );
};

export default GlobalProvider;
add_filter('use_block_editor_for_post', '__return_false', 10);
add_filter( 'use_widgets_block_editor', '__return_false' );
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>

using namespace std;

// Initializing Dimensions.
// resolutionX and resolutionY determine the rendering resolution.
// Don't edit unless required. Use functions on lines 43, 44, 45 for resizing the game window.
const int resolutionX = 960;
const int resolutionY = 960;
const int boxPixelsX = 32;
const int boxPixelsY = 32;
const int gameRows = resolutionX / boxPixelsX; // Total rows on grid
const int gameColumns = resolutionY / boxPixelsY; // Total columns on grid

// Initializing GameGrid.
int gameGrid[gameRows][gameColumns] = {};

// The following exist purely for readability.
const int x = 0;
const int y = 1;
const int exists = 2;

/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// Write your functions declarations here. Some have been written for you. //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void drawPlayer(sf::RenderWindow& window, float player[], sf::Sprite& playerSprite);
void movePlayer(float player[], sf::Clock& playerClock);
void moveBullet(float bullet[], sf::Clock& bulletClock);
void drawBullet(sf::RenderWindow& window, float bullet[], sf::Sprite& bulletSprite);
void drawShrooms(sf::RenderWindow& window, int shroom[][2], sf::Sprite& shroomSprite,int maxShrooms);
void initializeShrooms(int shroom[][2],int maxShrooms);
void drawCentipede(sf::RenderWindow& window, float centipede[], sf::Sprite& centipedeSprite); 

int main()
{
	srand(time(0));
  
  //centipede stuff:
  const int totalSegments = 12;
float centipede[totalSegments][2]; // 2D array to store x and y positions of each segment

// Initialize centipede positions (for example, starting from the top left)
const int startX = 100; // Adjust as needed
const int startY = 100; // Adjust as needed
const int segmentGap = 20; // Gap between segments

for (int i = 0; i < totalSegments; ++i) {
    centipede[i][0] = startX + i * segmentGap; // x position
    centipede[i][1] = startY; // y position (same for all segments in this example)
}
  
  


// Initialize centipede positions (for example, starting from the top left)
const int startX = 100; // Adjust as needed
const int startY = 100; // Adjust as needed
const int segmentGap = 20; // Gap between segments

for (int i = 0; i < totalSegments; ++i) {
    centipede[i][0] = startX + i * segmentGap; // x position
    centipede[i][1] = startY; // y position (same for all segments in this example)
}

  

// Initialize centipede positions (for example, starting from the top left)
const int startX = 100; // Adjust as needed
const int startY = 100; // Adjust as needed
const int segmentGap = 20; // Gap between segments

for (int i = 0; i < totalSegments; ++i) {
    centipede[i][0] = startX + i * segmentGap; // x position
    centipede[i][1] = startY; // y position (same for all segments in this example)
}


	// Declaring RenderWindow.
	sf::RenderWindow window(sf::VideoMode(resolutionX, resolutionY), "Centipede", sf::Style::Close | sf::Style::Titlebar);

	// Used to resize your window if it's too big or too small. Use according to your needs.
	window.setSize(sf::Vector2u(640, 640)); // Recommended for 1366x768 (768p) displays.
	//window.setSize(sf::Vector2u(1280, 1280)); // Recommended for 2560x1440 (1440p) displays.
	// window.setSize(sf::Vector2u(1920, 1920)); // Recommended for 3840x2160 (4k) displays.
	
	// Used to position your window on every launch. Use according to your needs.
	window.setPosition(sf::Vector2i(100, 0));

	// Initializing Background Music.
	sf::Music bgMusic;
	bgMusic.openFromFile("Centipede_Skeleton/Music/field_of_hopes.ogg");
	bgMusic.play();
	bgMusic.setVolume(50);

	// Initializing Background.
	sf::Texture backgroundTexture;
	sf::Sprite backgroundSprite;
	backgroundTexture.loadFromFile("Centipede_Skeleton/Textures/background.png");
	backgroundSprite.setTexture(backgroundTexture);
	backgroundSprite.setColor(sf::Color(255, 255, 255, 200)); // Reduces Opacity to 25%
        
	// Initializing Player and Player Sprites.
	float player[2] = {};
	player[x] = (gameColumns / 2) * boxPixelsX;
	player[y] = (gameColumns * 3 / 4) * boxPixelsY;
	sf::Texture playerTexture;
	sf::Sprite playerSprite;
	playerTexture.loadFromFile("Centipede_Skeleton/Textures/player.png");
	playerSprite.setTexture(playerTexture);
	playerSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
	
	sf::Clock playerClock;

	// Initializing Bullet and Bullet Sprites.
	float bullet[3] = {};
	bullet[x] = player[x];
	bullet[y] = player[y] - boxPixelsY;
	bullet[exists] = true;
	sf::Clock bulletClock;
	sf::Texture bulletTexture;
	sf::Sprite bulletSprite;
	bulletTexture.loadFromFile("Centipede_Skeleton/Textures/bullet.png");
	bulletSprite.setTexture(bulletTexture);
	bulletSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
	
	//initializing centipede
	float centipede[2] = {};
	centipede[x] = (gameColumns / 2) * boxPixelsX;           //the position from where centipede will start its journey x-co-ordinate//
	centipede[y] = (gameColumns * 3 / 4) * boxPixelsY;         //the position from where centipede will start its journey y-co-ordinate//
	sf::Texture centipedeTexture;
	sf::Sprite centipedeSprite;
	centipedeTexture.loadFromFile("Centipede_Skeleton/Textures/c_body_left_walk.png");
	centipedeSprite.setTexture(centipedeTexture);
	centipedeSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
	
	sf::Clock centipedeClock;
	
	//initializing shrooms:
	const int maxShrooms = 10;
	int shroom[maxShrooms][2] = {};
        
	sf::Texture shroomTexture;
	sf::Sprite shroomSprite;
	shroomTexture.loadFromFile("Centipede_Skeleton/Textures/mushroom.png");
	shroomSprite.setTexture(shroomTexture);
	shroomSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
      
        initializeShrooms(shroom,maxShrooms);           //calling shroom's function to initialize position;
	while(window.isOpen()) {

		///////////////////////////////////////////////////////////////
		//                                                           //
		// Call Your Functions Here. Some have been written for you. //
		// Be vary of the order you call them, SFML draws in order.  //
		//                                                           //
		///////////////////////////////////////////////////////////////

		window.draw(backgroundSprite);
		drawPlayer(window, player, playerSprite);
		if (bullet[exists] == true) {
			moveBullet(bullet, bulletClock);
			drawBullet(window, bullet, bulletSprite);
		}
		
		
		drawShrooms(window,shroom,shroomSprite,maxShrooms);
		
		movePlayer(player,playerClock);
		
		
		
		
		
           sf::Event e;
		while (window.pollEvent(e)) {
			if (e.type == sf::Event::Closed) {
				return 0;
			}
		
		}		
		window.display();
		window.clear();
	}
	  drawCentipede(window, centipede, centipedeSprite);
	
	
 }

////////////////////////////////////////////////////////////////////////////
//                                                                        //
// Write your functions definitions here. Some have been written for you. //
//                                                                        //
////////////////////////////////////////////////////////////////////////////

void drawPlayer(sf::RenderWindow& window, float player[], sf::Sprite& playerSprite) {
	playerSprite.setPosition(player[x], player[y]); 
	window.draw(playerSprite);
}
void moveBullet(float bullet[], sf::Clock& bulletClock) {
	if (bulletClock.getElapsedTime().asMilliseconds() < 20)
		return;

	bulletClock.restart();
	bullet[y] -= 10;	
	if (bullet[y] < -32)
		bullet[exists] = false;
}
void drawBullet(sf::RenderWindow& window, float bullet[], sf::Sprite& bulletSprite) {
	bulletSprite.setPosition(bullet[x], bullet[y]);
	window.draw(bulletSprite);
}


void drawShrooms(sf::RenderWindow& window, int shroom[][2], sf::Sprite& shroomSprite,int maxShrooms){
     
     for(int i=0;i<maxShrooms;i++){
                          
                          
                          
                          shroomSprite.setPosition(shroom[i][x],shroom[i][y]);
                          window.draw(shroomSprite);                            
                                                                                  } 
                                                                                      
                  } 

void initializeShrooms(int shroom[][2],int maxShrooms){
                                                                                                
                                                                                               
     for(int i=0;i<maxShrooms;i++){
                          shroom[i][x] =     rand()%gameRows * boxPixelsX; 
                          shroom[i][y] =     rand()%gameColumns * boxPixelsY;            
                                                                }
                                                                        }
                                                                                                                                                               
void movePlayer(float player[], sf::Clock& playerClock) {
    float movementSpeed = 5.0f;
    int bottomLimit = resolutionY - (6 * boxPixelsY); // Calculate the bottom limit
    
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::W) && player[y] > bottomLimit) {
        player[y] -= movementSpeed + 3;
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::S) && player[y] < resolutionY - boxPixelsY) {
        player[y] += movementSpeed + 3;
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::D) && player[x] < resolutionX - boxPixelsX) {
        player[x] += movementSpeed + 3;
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::A) && player[x] > 0) {
        player[x] -= movementSpeed + 3;
    }
}



void drawCentipede(sf::RenderWindow& window, float centipede[], sf::Sprite& centipedeSprite) {
    const int segmentWidth = boxPixelsX; // Width of each centipede segment
    const int segmentHeight = boxPixelsY; // Height of each centipede segment

    // Assuming centipede is represented as an array of segments (positions)
    // You might have to adjust this loop based on how you represent your centipede
    for (int i = 0; i < numberOfSegments; ++i) {
        // Update position of the sprite for each segment
        centipedeSprite.setPosition(centipede[i * 2], centipede[i * 2 + 1]);
        window.draw(centipedeSprite);
    }
}

                                            
                                            
                                             

 
           
                                                                  
                        /* TO DO centipede sprite,centepede movement,mushrooms alignment i-e above a particulr row number,*/
<!-- FOOTER START -->
    <footer class="myntra-footer">
        <div class="four-option-footer">
            <div class="option-one">
                <h5><strong>ONLINE SHOPPING</strong></h5>
                <li><a href=""></a>Home</li>
                <li><a href=""></a>Kids</li>
                <li><a href=""></a>Home & Living</li>
                <li><a href=""></a>Beauty</li>
                <li><a href=""></a>Gift Cards</li>
                <li><a href=""></a>Myntra Insider</li>
                <div class="links">
                    <h5><strong>USEFUL LINKS</strong></h5>
                    <li><a href="">Blog</a></li>
                    <li><a href="">Careers</a></li>
                    <li><a href="">Site Map</a></li>
                    <li><a href="">Corporate Information</a></li>
                    <li><a href="">Whitehat</a></li>
                    <li><a href="">Cleartrip</a></li>
                </div>
            </div>

            <div class="option-two">
                <h5><strong>CUSTOMER POLICIES</strong></h5>
                <li><a href=""></a>Copntact Us</li>
                <li><a href=""></a>FAQ</li>
                <li><a href=""></a>T&C</li>
                <li><a href=""></a>Terms Of Use</li>
                <li><a href=""></a>Track Orders</li>
                <li><a href=""></a>Shipping</li>
                <li><a href=""></a>Cancellation</li>
                <li><a href=""></a>Returns</li>
                <li><a href=""></a>Privacy Policy</li>
                <li><a href=""></a>Grivence Officer</li>
            </div>
            <div class="option-three">
                <h5><strong>EXPERIENCE MYNTRA APP ON MOBILE</strong></h5>
                <div class="image-horizontal-div">
                    <div class="gplay">
                        <img src="image/Gplay.png" alt="">
                    </div>
                    <div class="istore">
                        <img src="image/istore.png" alt="">
                    </div>
                </div>
                <div class="option-three-down">
                    <h5><strong>KEEP IN TOUCH</strong></h5>
                    <div class="social-icon">
                        <div class="fb">
                            <img src="image/fb.png" alt="">
                        </div>
                        <div class="x">
                            <img src="image/x.png" alt="">
                        </div>
                        <div class="yt">
                            <img src="image/yt.png" alt="">
                        </div>
                        <div class="insta">
                            <img src="image/insta.png" alt="">
                        </div>
                    </div>
                </div>
            </div>
            <div class="option-four">
                <div class="option-four-logo">
                    <div class="orig">
                        <div class="ori-size">
                            <img src="image/ori.png" alt="">
                        </div>
                        <p><span class="ori-2">100% ORIGINAL</span> guarantee for <br> all products at myntra.com
                        </p>
                    </div>
                    <div class="rep">
                        <div class="rep-size">
                            <img src="image/rep.png" alt="">
                        </div>
                        <p><span class="rep-2">Return within 14days </span>of receiving your order</p>
                    </div>
                </div>
            </div>

        </div>
        <div class="pop-searches">
            <h4><strong>POPULAR SEARCHES</strong></h4>
            <p>Sherwani | Track Pants | Blazers | Sweaters For Men | Men Wedding Dresses | Kurta Pajama | Raincoats |
                Shorts Trousers | Waistcoat | Inner Wear | Nightwear | Jeans | Shirts | Jogger Jeans | Men Suits | T
                Shirts Sweatshirts | Jackets For Men | Tracksuits | Ripped Jeans | Ethnic Wear | Hoodies | Raksha
                Bandhan Gifts | Watches | Shoes | Belts Swimwear | Dhotis | Boxers | Vests | Thermals Socks | Shrugs |
                Bracelets | Rings Sunglasses | Headphones Wallets Helmets | Caps | Mufflers | Gloves | Ties | Cufflinks
                | Men Sandals | Floaters | Flip Flops | Trunks | Bags </p>
        </div>
        <div class="info-section">
            <div class="contact">
                In case of any concern,<span class="blue-contact"> Contact Us</span>
            </div>
            <div class="copyright">
                © 2023 www.myntra.com. All rights reserved.
            </div>
            <div class="flipkartcompany">
                A Flipkart Company
            </div>
        </div>
        <div class="horizontal-line"></div>
        <div class="secound-last-footer">
            <h3><strong>MEN’S SHOPPING AT MYNTRA: A SUPERIOR EXPERIENCE</strong></h3>
            <p>Myntra is one of the best sites when it comes to online shopping for men. The finest of material,
                superior design and unbeatable style go into the making of our men’s shopping collection. Our range of
                online shopping men’s wear, accessories, footwear and personal care products are second to none.
                Compared with other men’s shopping sites, Myntra brings you the best price products which won’t hurt
                your pocket. With seasonal discounts on trendy casual wear, suits, blazers, sneakers and more, online
                shopping for men at Myntra just gets even more irresistible!</p> <br>
            <h3><strong>ONLINE SHOPPING FOR MEN: OPTIONS UNLIMITED</strong></h3>
            <p>At Myntra, our online shopping fashion for men collection features plenty of options to create multiple
                outfits. At our men’s online shop we have brought together an exhaustive range of products from the best
                men’s brands. Here is a list of must-haves from the wide variety of awesome products at Myntra:</p>
            <ul>
                <li>
                    Opt for a charming yet laid-back look with cool <span class="cool">T-shirts</span> and casual shirts
                    worn with stylish jeans,
                    casual trousers or shorts. Stay sharp and sophisticated with our smart options in formal shirts and
                    trousers. Look dapper when meeting your clients in our smooth suits. Put on trendy blazers for
                    formal occasions. On your online men’s clothes’ shopping journey, make sure you include kurtas,
                    jackets and sherwanis from our festive wear collection. Stay warm and comfortable in sweaters and
                    sweatshirts. Get fit and ready for adventure, with our sports and active wear collection.
                </li>
                <li>
                    Once you are done with your online men’s clothes’ shopping, make sure you pick up the right
                    accessories to complement your look. Whether you are travelling to work or outside the city our wide
                    variety of bags, backpacks and luggage collection will ensure you are well-packed. Our beautiful
                    watches and smart watches work well to enhance your overall style quotient. Reach out for our
                    sunglasses during the summers – let your eyes stay protected while you opt for maximum swag.
                </li>
                <li>Bring impeccable style to your shoe closet with our incredible collection of footwear for men. Look
                    classy during formal and semi-formal occasions with derbies, loafers and oxfords. Stay hip and
                    happening in parties with boat shoes, monks and brogues from our casual men’s footwear range. Lead
                    an active lifestyle with sneakers and running shoes from our sports footwear selection. Pick up
                    sandals, floaters and flip-flops for a trip to the beach. We also host socks in our men’s online
                    shopping collection. That’s basically everything under one roof!</li>
            </ul>
            <p>Make sure you check out fun printed men’s T-shirts featuring your favourite characters from DC Comics and
                Marvel studios. Relive the magic of your favourite superhero from Justice League. Fly high with
                Superman, battle the bad guys with Batman, or get trendy in lightning-speed with a Flash T-shirt. Grab
                our cool Marvel Avengers T-shirts. Stay powered up with the Iron Man, or walk with the warriors in a
                Thor T-shirt.</p>
            <p>
                Our online shopping fashion for mens collection includes even more amazing merchandise such as
                innerwear, sleepwear, track pants, personal care, wallets, belts and other fashion accessories.
            </p>
        </div>
        <div class="last-footer-myntra">
            <h3><strong>MEN’S SHOPPING MADE EASY AT MYNTRA</strong></h3>
            <p>
                Myntra is the most convenient men’s online store, what with our simplified shopping and payment
                procedures. With just a few clicks of the mouse or taps on your smartphone, you can buy your favorites
                from the best men’s brands right away.
            </p>
        </div>
    </footer>
<div class="facet-listing center-three-columns">
    <?php while ( have_posts() ): the_post(); ?>
        <a class="facet-card flex_column" href="<?php the_permalink(); ?>">
            <div class="thumbnail-block">
                <?php $featured_img_url = get_the_post_thumbnail_url( get_the_ID(),'full'); ?>
                <img class="card-thumbnail" src="<?php echo $featured_img_url; ?>">
            </div>
            <div class="content-block">
                <h3 class="card-title"><?php the_title(); ?></h3>
                <span class="false-link">Learn More <span class="avia-font-entypo-fontello arrow-icon"></span></span>
            </div>
        </a>
    <?php endwhile; ?>
</div>
/** @type {import('tailwindcss').Config} */
module.exports = {
  darkMode: ["class"],
  content: [
    './pages/**/*.{ts,tsx}',
    './components/**/*.{ts,tsx}',
    './app/**/*.{ts,tsx}',
    './src/**/*.{ts,tsx}',
	],
  theme: {
    container: {
      center: true,
      padding: "2rem",
      screens: {
        "2xl": "1400px",
      },
    },
    extend: {
      colors: {
        border: "hsl(var(--border))",
        input: "hsl(var(--input))",
        ring: "hsl(var(--ring))",
        background: "hsl(var(--background))",
        foreground: "hsl(var(--foreground))",
        primary: {
          DEFAULT: "hsl(var(--primary))",
          foreground: "hsl(var(--primary-foreground))",
        },
        secondary: {
          DEFAULT: "hsl(var(--secondary))",
          foreground: "hsl(var(--secondary-foreground))",
        },
        destructive: {
          DEFAULT: "hsl(var(--destructive))",
          foreground: "hsl(var(--destructive-foreground))",
        },
        muted: {
          DEFAULT: "hsl(var(--muted))",
          foreground: "hsl(var(--muted-foreground))",
        },
        accent: {
          DEFAULT: "hsl(var(--accent))",
          foreground: "hsl(var(--accent-foreground))",
        },
        popover: {
          DEFAULT: "hsl(var(--popover))",
          foreground: "hsl(var(--popover-foreground))",
        },
        card: {
          DEFAULT: "hsl(var(--card))",
          foreground: "hsl(var(--card-foreground))",
        },
      },
      borderRadius: {
        lg: "var(--radius)",
        md: "calc(var(--radius) - 2px)",
        sm: "calc(var(--radius) - 4px)",
      },
      keyframes: {
        "accordion-down": {
          from: { height: 0 },
          to: { height: "var(--radix-accordion-content-height)" },
        },
        "accordion-up": {
          from: { height: "var(--radix-accordion-content-height)" },
          to: { height: 0 },
        },
      },
      animation: {
        "accordion-down": "accordion-down 0.2s ease-out",
        "accordion-up": "accordion-up 0.2s ease-out",
      },
    },
  },
  plugins: [require("tailwindcss-animate")],
}
The codes / script for the FH calendar haven't changed at our end
The calendar script can be copied from the dashboard by choosing the Embedded Calendar option. https://fareharbor.com/carolinahistoryandhaunts/dashboard/settings/embeds/
 
Unfortunately this is a limitation of the Wix CMS and the way they render javscript - Only the Wix sites have been affected, we havent had any issues with other CMS. The workaround we recommend is to use buttons with links to relevant items - the buttons will also lightframe. The buttons can also be linked directly to the calendar without the description for eg. https://fareharbor.com/embeds/book/carolinahistoryandhaunts/items/10328/?flow=19397


**********

This is an issue with Wix and we recommend not adding any of our Grid or Calendar embeds to wix sites because of this. We cannot change or resolve this at our end as Wix itself sees these types of embeds as entirely separate and changes their link codes in a way we cannot get around. We advise to  use buttons that link to the flows.
// PSS Search - Option 1
.pss-search{
    form{
        border: 1px solid #979797;
        margin: 0 !important;
        width: 100%;
        @include _flex;
        input{
            border: none;
            border-radius: 0 !important;
            padding: 0 10px;
            width: 100%;
            height: 34px;
        }
        button{
            border: none;
            border-radius: 0 !important;
            background: #fff !important;
            color: #000 !important;
            height: 34px !important;
            margin: 0 !important;
            padding: 0 10px;
        }
        @include screen-sm-min {
            input{
                height: res-sm-min(26,52);
            }
            button{
                height: res-sm-min(26,52) !important;
                .fa{
                    font-size: res-sm-min(14,20);
                }
            }
        }
    }
}

// PSS Search - Option 2
.header-search{
    form{
        border: 1px solid $brand-secondary;
        border-radius: 52px;
        box-shadow: 2px 2px 4px 0 rgba(#0B0B0B,.25);
        background: #fff;
        margin-top: 0 !important;
        @include _flex;
        input{
            width: 100%;
            border: none;
            border-radius: 52px;
            height: res-xs(25,34);
            @include screen-sm-min{
                height: res-sm-min(30,50);
            }
        }
        button{
            border-radius: 50% !important;
            margin-top: 0 !important;
            padding: 0;
            background: linear-gradient(to bottom, $brand-primary 0%, $brand-secondary 100%);
            height: res-xs(25,34) !important;
            width: res-xs(28,34);
            padding: 0;
            @include screen-sm-min{
                height: res-sm-min(30,50) !important;
                width: res-sm-min(30,50);
            }
            .fa{
                font-size: res-xs(12,14);
                width: 1em; height: 1em;
                @include screen-sm-min{
                    font-size: res-sm-min(15,20);
                }
            }
        }
    }
}
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Myntra</title>
    <link rel="stylesheet" href="myntra.css">
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">

</head>
<script src="https://kit.fontawesome.com/yourcode.js" crossorigin="anonymous"></script>

<body>
    <header>
        <nav class="nav-section">
            <div class="logo-png">
                <img src="image/myntra-logo.png" alt="">
            </div>
            <ul>
                <li><a href="">MEN</a></li>
                <li><a href="">WOMEN</a></li>
                <li><a href="">KIDS</a></li>
                <li><a href="">HOME & LIVING</a></li>
                <li><a href="">BEAUTY</a></li>
                <li><a href="">STUDIO</a></li>

            </ul>
            <div class="search-section">
                <div class="icon-div">
                    <i class="fa fa-search"></i>
                </div>
                <div class="search-div">
                    <input type="search" name="s" id="search-box" placeholder="Search for products, brands and more">
                </div>
            </div>
            <div class="icons-3">
                <div class="user">
                    <i class="fa fa-user"></i>
                    <p>Profile</p>
                </div>
                <div class="heart">
                    <i class="fa fa-heart"></i>
                    <p>Whislist</p>
                </div>
                <div class="bag">
                    <i class="fa fa-shopping-bag"></i>
                    <p>Cart</p>
                </div>
            </div>
        </nav>
    </header>
    <section class="banner-section">
        <div class="banner-image">
            <img src="image/banner.webp" alt="">
        </div>
    </section>
    <!-- FOOTER START -->
    <footer class="myntra-footer">
        <div class="four-option-footer">
            <div class="option-one">
                <h5><strong>ONLINE SHOPPING</strong></h5>
                <li><a href=""></a>Home</li>
                <li><a href=""></a>Kids</li>
                <li><a href=""></a>Home & Living</li>
                <li><a href=""></a>Beauty</li>
                <li><a href=""></a>Gift Cards</li>
                <li><a href=""></a>Myntra Insider</li>
                <div class="links">
                    <h5><strong>USEFUL LINKS</strong></h5>
                    <li><a href="">Blog</a></li>
                    <li><a href="">Careers</a></li>
                    <li><a href="">Site Map</a></li>
                    <li><a href="">Corporate Information</a></li>
                    <li><a href="">Whitehat</a></li>
                    <li><a href="">Cleartrip</a></li>
                </div>
            </div>

            <div class="option-two">
                <h5><strong>CUSTOMER POLICIES</strong></h5>
                <li><a href=""></a>Copntact Us</li>
                <li><a href=""></a>FAQ</li>
                <li><a href=""></a>T&C</li>
                <li><a href=""></a>Terms Of Use</li>
                <li><a href=""></a>Track Orders</li>
                <li><a href=""></a>Shipping</li>
                <li><a href=""></a>Cancellation</li>
                <li><a href=""></a>Returns</li>
                <li><a href=""></a>Privacy Policy</li>
                <li><a href=""></a>Grivence Officer</li>
            </div>
            <div class="option-three">
                <h5><strong>EXPERIENCE MYNTRA APP ON MOBILE</strong></h5>
                <div class="image-horizontal-div">
                    <div class="gplay">
                        <img src="image/Gplay.png" alt="">
                    </div>
                    <div class="istore">
                        <img src="image/istore.png" alt="">
                    </div>
                </div>
                <div class="option-three-down">
                    <h5><strong>KEEP IN TOUCH</strong></h5>
                    <div class="social-icon">
                        <div class="fb">
                            <img src="image/fb.png" alt="">
                        </div>
                        <div class="x">
                            <img src="image/x.png" alt="">
                        </div>
                        <div class="yt">
                            <img src="image/yt.png" alt="">
                        </div>
                        <div class="insta">
                            <img src="image/insta.png" alt="">
                        </div>
                    </div>
                </div>
            </div>
            <div class="option-four">
                <div class="option-four-logo">
                    <div class="orig">
                        <div class="ori-size">
                            <img src="image/ori.png" alt="">
                        </div>
                        <p><span class="ori-2">100% ORIGINAL</span> guarantee for <br> all products at myntra.com
                        </p>
                    </div>
                    <div class="rep">
                        <div class="rep-size">
                            <img src="image/rep.png" alt="">
                        </div>
                        <p><span class="rep-2">Return within 14days </span>of receiving your order</p>
                    </div>
                </div>
            </div>

        </div>
        <div class="pop-searches">
            <h4><strong>POPULAR SEARCHES</strong></h4>
            <p>Sherwani | Track Pants | Blazers | Sweaters For Men | Men Wedding Dresses | Kurta Pajama | Raincoats |
                Shorts Trousers | Waistcoat | Inner Wear | Nightwear | Jeans | Shirts | Jogger Jeans | Men Suits | T
                Shirts Sweatshirts | Jackets For Men | Tracksuits | Ripped Jeans | Ethnic Wear | Hoodies | Raksha
                Bandhan Gifts | Watches | Shoes | Belts Swimwear | Dhotis | Boxers | Vests | Thermals Socks | Shrugs |
                Bracelets | Rings Sunglasses | Headphones Wallets Helmets | Caps | Mufflers | Gloves | Ties | Cufflinks
                | Men Sandals | Floaters | Flip Flops | Trunks | Bags </p>
        </div>
        <div class="info-section">
            <div class="contact">
                In case of any concern,<span class="blue-contact"> Contact Us</span>
            </div>
            <div class="copyright">
                © 2023 www.myntra.com. All rights reserved.
            </div>
            <div class="flipkartcompany">
                A Flipkart Company
            </div>
        </div>
        <div class="horizontal-line"></div>
        <div class="secound-last-footer">
            <h3><strong>MEN’S SHOPPING AT MYNTRA: A SUPERIOR EXPERIENCE</strong></h3>
            <p>Myntra is one of the best sites when it comes to online shopping for men. The finest of material,
                superior design and unbeatable style go into the making of our men’s shopping collection. Our range of
                online shopping men’s wear, accessories, footwear and personal care products are second to none.
                Compared with other men’s shopping sites, Myntra brings you the best price products which won’t hurt
                your pocket. With seasonal discounts on trendy casual wear, suits, blazers, sneakers and more, online
                shopping for men at Myntra just gets even more irresistible!</p> <br>
            <h3><strong>ONLINE SHOPPING FOR MEN: OPTIONS UNLIMITED</strong></h3>
            <p>At Myntra, our online shopping fashion for men collection features plenty of options to create multiple
                outfits. At our men’s online shop we have brought together an exhaustive range of products from the best
                men’s brands. Here is a list of must-haves from the wide variety of awesome products at Myntra:</p>
            <ul>
                <li>
                    Opt for a charming yet laid-back look with cool <span class="cool">T-shirts</span> and casual shirts
                    worn with stylish jeans,
                    casual trousers or shorts. Stay sharp and sophisticated with our smart options in formal shirts and
                    trousers. Look dapper when meeting your clients in our smooth suits. Put on trendy blazers for
                    formal occasions. On your online men’s clothes’ shopping journey, make sure you include kurtas,
                    jackets and sherwanis from our festive wear collection. Stay warm and comfortable in sweaters and
                    sweatshirts. Get fit and ready for adventure, with our sports and active wear collection.
                </li>
                <li>
                    Once you are done with your online men’s clothes’ shopping, make sure you pick up the right
                    accessories to complement your look. Whether you are travelling to work or outside the city our wide
                    variety of bags, backpacks and luggage collection will ensure you are well-packed. Our beautiful
                    watches and smart watches work well to enhance your overall style quotient. Reach out for our
                    sunglasses during the summers – let your eyes stay protected while you opt for maximum swag.
                </li>
                <li>Bring impeccable style to your shoe closet with our incredible collection of footwear for men. Look
                    classy during formal and semi-formal occasions with derbies, loafers and oxfords. Stay hip and
                    happening in parties with boat shoes, monks and brogues from our casual men’s footwear range. Lead
                    an active lifestyle with sneakers and running shoes from our sports footwear selection. Pick up
                    sandals, floaters and flip-flops for a trip to the beach. We also host socks in our men’s online
                    shopping collection. That’s basically everything under one roof!</li>
            </ul>
            <p>Make sure you check out fun printed men’s T-shirts featuring your favourite characters from DC Comics and
                Marvel studios. Relive the magic of your favourite superhero from Justice League. Fly high with
                Superman, battle the bad guys with Batman, or get trendy in lightning-speed with a Flash T-shirt. Grab
                our cool Marvel Avengers T-shirts. Stay powered up with the Iron Man, or walk with the warriors in a
                Thor T-shirt.</p>
            <p>
                Our online shopping fashion for mens collection includes even more amazing merchandise such as
                innerwear, sleepwear, track pants, personal care, wallets, belts and other fashion accessories.
            </p>
        </div>
        <div class="last-footer-myntra">
            <h3><strong>MEN’S SHOPPING MADE EASY AT MYNTRA</strong></h3>
            <p>
                Myntra is the most convenient men’s online store, what with our simplified shopping and payment
                procedures. With just a few clicks of the mouse or taps on your smartphone, you can buy your favorites
                from the best men’s brands right away.
            </p>
        </div>
    </footer>
</body>

</html>
$ git commit --amend --author="John Doe <john@doe.org>" --no-edit
$ git rebase --continue
Stopped at 5772b4bf2... Add images to about page
You can amend the commit now, with

    git commit --amend

Once you are satisfied with your changes, run

    git rebase --continue
$ git config user.name "John Doe"
$ git config user.email "john@doe.org"
$ git config --global user.name "John Doe"
$ git config --global user.email "john@doe.org"
$ git filter-branch --env-filter '
WRONG_EMAIL="wrong@example.com"
NEW_NAME="New Name Value"
NEW_EMAIL="correct@example.com"

if [ "$GIT_COMMITTER_EMAIL" = "$WRONG_EMAIL" ]
then
    export GIT_COMMITTER_NAME="$NEW_NAME"
    export GIT_COMMITTER_EMAIL="$NEW_EMAIL"
fi
if [ "$GIT_AUTHOR_EMAIL" = "$WRONG_EMAIL" ]
then
    export GIT_AUTHOR_NAME="$NEW_NAME"
    export GIT_AUTHOR_EMAIL="$NEW_EMAIL"
fi
' --tag-name-filter cat -- --branches --tags
echo "The name of all files having all permissions :"
for file in *
do
# check if it is a file
if [ -f $file ]
then
# check if it has all permissions
if [ -r $file -a -w $file -a -x $file ]
then
# print the complete file name with -l option ls -l $file
# closing second if statement
fi
# closing first if statement
fi
done
echo enter first number
read a
echo enter second number
read b
echo enter third number
read c
if [ $a -eq $b -a $b -eq $c ]
then
echo all numbers are equal
exit
fi
if [ $a -lt $b ]
then
s1=$a
s2=$b
else
s1=$b
s2=$a
fi
if [ $s1 -gt $c ]
then
s2=$s1
s1=$c
fi
echo "smallest number is " $s1
sudo su
printf "<user>:$(openssl passwd -apr1 <your password>)\n" >> /etc/nginx/.htpasswd
print(c3.Pkg.file('meta://esg/src/model/mentionTracking/EsgMentionTrackingMl.MentionTrackingPipeline.py').readString())
/*
 * Une collection TreeMap est par défaut triée avec ses clés, mais si vous avez besoin de trier une TreeMap
 * par valeurs, Java fournit un moyen en utilisant la classe Comparator.
 */

package TreeMap;

import java.util.*;

/**
 *
 * @author fabrice
 */
class Tri_par_valeurs {
  
  // Static method which return type is Map and which extends Comparable. 
  // Comparable is a comparator class which compares values associated with two keys.  
  public static <K, V extends Comparable<V>> Map<K, V> valueSort(final Map<K, V> map) {
      
      // compare the values of two keys and return the result
      Comparator<K> valueComparator = (K k1, K k2) -> {
          int comparisonResult = map.get(k1).compareTo(map.get(k2));
          if (comparisonResult == 0) return 1;
          else return comparisonResult;
      };
      
      // Sorted Map created using the comparator
      Map<K, V> sorted = new TreeMap<K, V>(valueComparator); // create a new empty TreeMap ordered according to the given comparator
      
      sorted.putAll(map); // copy mappîngs of "map" into "sorted" an order them by value
      
      return sorted;
  }
  
    public static void main(String[] args) {
        TreeMap<Integer, String> map = new TreeMap<Integer, String>();
        
        // Feed the Map
        map.put(1, "Anshu"); 
        map.put(5, "Rajiv"); 
        map.put(3, "Chhotu"); 
        map.put(2, "Golu"); 
        map.put(4, "Sita"); 
        
        // Display elements before sorting 
        Set unsortedSet = map.entrySet();
        Iterator i1 = unsortedSet.iterator();
        while (i1.hasNext()) {
            Map.Entry mapEntry = (Map.Entry) i1.next();
            System.out.println("Key: " + mapEntry.getKey() + " - Value: " + mapEntry.getValue());
        }
        
        // call method valueSort() and assign the output to sortedMap
        Map sortedMap = valueSort(map);
        System.out.println(sortedMap);
        
        // Display elements after sorting 
        Set sortedSet = sortedMap.entrySet();
        Iterator i2 = sortedSet.iterator();
        while (i2.hasNext()) {
            Map.Entry mapEntry = (Map.Entry) i2.next();
            System.out.println("Key: " + mapEntry.getKey() + " - Value: " + mapEntry.getValue());
        }
    }
}
Dạ Táng said:
tôi đi làm thì thỉnh thoảng sẽ có người hỏi tôi là làm công nhân ở đấy à?
tôi dĩ nhiên không phải nhưng tầm nhìn và tâm thế của người hỏi đến đâu thì người ta sẽ chỉ hỏi đến thế thôi, chứ chả bao giờ hỏi "làm quản lý, hay làm gì " ở đó.

các anh quote tôi cũng suy nghĩ tương tự, nên không có tiền thì đừng nhìn người có tiền mà bàn tán, các anh chưa đủ tuổi =]]
gớm, đến bàn tán m cũng ko dám
nghèo thôi, đừng có vừa nghèo vừa hèn vậy chứ mai fen
<link
  rel="stylesheet"
  href="https://cdn.jsdelivr.net/gh/iconoir-icons/iconoir@main/css/iconoir.css"
/>
.grecaptcha-badge { 
    visibility: hidden !important;
}
struct Etudiant {
	int matricule;
	char nom[10];
	double note;
};


ifstream creerFichierbin_in(const string& nomDuFichier) {
	ifstream FicLire(nomDuFichier);
    return FicLire;
}


Etudiant* allouerMemoire(const int nbValeur) {
    return new Etudiant[nbValeur];
}


void afficheTableau(span<Etudiant> tab) {
    int numeroEtudiant = 1;
    for(auto etudiant: tab){
        cout << "Etudiant " << numeroEtudiant << ": "; 
        cout << etudiant.matricule << " "
             << etudiant.nom  << " "
             << etudiant.note << endl;
             numeroEtudiant++;
    }
}

int nbLigneFichierBin(const string& nomDuFichier) {

    ifstream ficLireBin = creerFichierbin_in(nomDuFichier);
    ficLireBin.seekg(0, ios::end);
    int nbElem;
    nbElem = ficLireBin.tellg() / sizeof(Etudiant);
    return nbElem;
}


void lireFichierBin(const string& nomDuFichier, Etudiant tab[]) {
	ifstream ficLireBin = creerFichierbin_in(nomDuFichier);
    ficLireBin.read(reinterpret_cast<char*>(tab), sizeof(Etudiant));
}

Etudiant etudiantMeilleurNote(span<Etudiant> tab) {
    Etudiant meilleurNote;
    bool first = true;
	for(auto etudiant: tab){
	    if(first){
	        meilleurNote = etudiant;
	        first = false;
	    }
	    if(etudiant.note > meilleurNote.note){
	        meilleurNote = etudiant;
	    }
	}
	
	return meilleurNote;
	
	
}
XAML
<dxe:ComboBoxEdit.StyleSettings>  
   <dxe:CheckedComboBoxStyleSettings />  
</dxe:ComboBoxEdit.StyleSettings>  
var obj = {
  x: 45,
  b: {
    func: function(){alert('a')},
    name: "b"
  },
  a: "prueba"
};

var nw = moveProp(obj, "a", "x"); //-- move 'a' to position of 'x'
console.log(nw, obj);


//--

function moveProp(obj, moveKey, toKey){
  var temp = Object.assign({}, obj)
  var tobj;
  var resp = {};

  tobj = temp[moveKey];
  delete temp[moveKey];
  for(var prop in temp){
    if (prop===toKey) resp[moveKey] = tobj;
    resp[prop] = temp[prop]; 
  }
  return resp;
}
/********* tables *************/

CREATE TABLE xsequences (
	id      int IDENTITY(1,1) NOT NULL,
	code    varchar(20) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL,
	prefix  varchar(20) COLLATE SQL_Latin1_General_CP1_CI_AS DEFAULT '' NOT NULL,
	digits  int DEFAULT 1 NOT NULL,
	currsec int DEFAULT 0 NOT NULL,
	PRIMARY KEY (id)
);

CREATE INDEX ndx_seq_code_prf ON xsequences(code, prefix);

CREATE TABLE HISDBTST.dbo.xsequences_format (
	id      int IDENTITY(1,1) NOT NULL,
	code    varchar(20) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL,
	prefix  varchar(20) COLLATE SQL_Latin1_General_CP1_CI_AS DEFAULT '' NOT NULL,
	digits  int DEFAULT 1 NOT NULL,
	PRIMARY KEY (id)
);

CREATE INDEX ndx_seq_fmt_code ON xsequences_format(code);




/************************ p_sequence: Sequence generator ***********/
/*
code            prefix          digits (zero filled)
--------------  -----------     ------
PATRECORD             yyMM-	    4
EMERGENCY       "EM"yyMMdd-	    3
OUTPATIENT	    "OP"yyMMdd-	    3
INPATIENT   	"IP"yyMMdd-	    3
REQUIREMENT	    "RQ"yyMMdd-	    3
*/

CREATE procedure [dbo].p_sequence(
	@code   varchar(20), 
	@date   datetime, 
	@result varchar(100) output
)
as
begin
	declare @currsec int;
	declare @prefix varchar(20);
	declare @digits int;

	select @prefix=prefix,
	        @digits=digits
	from xsequences_format sf 
	where code=@code;

	set @prefix = format(isnull(@date,getdate()), @prefix);
	
	insert into xsequences(code, prefix, currsec)
	select @code, @prefix, 0
	WHERE NOT EXISTS(SELECT ID FROM xsequences WHERE code=@code and prefix=@prefix);	

	update dbo.xsequences 
	set currsec=currsec + 1, @currsec = currsec + 1
	WHERE code=@code and prefix=@prefix;

	set @result = isnull(@prefix,'') + dbo.lpad(@currsec, @digits);
end;



/********************* trigger example **************************/

CREATE TRIGGER [dbo].t_patient_record  ON  [dbo].patient 
for insert not for replication 
AS 
BEGIN
	SET NOCOUNT ON;
	
	declare @RecordNo varchar(30)
	declare @Date datetime = GETDATE();

	-- select @Date = Creation from inserted;

    /***/
	exec p_sequence 'RECORD', @Date, @RecordNo output;
	/***/
	
	update Pacient set RecordNo=@RecordNo where PatientId =(select PatientId from inserted)
END
CREATE OR ALTER PROCEDURE DATE_TO_CHAR(TDATE TIMESTAMP, FORMAT VARCHAR(100)) RETURNS (
	RESULT VARCHAR(100)
)
AS
DECLARE SDATE VARCHAR(100);
DECLARE DD VARCHAR(2);
DECLARE MM VARCHAR(2);
DECLARE YY VARCHAR(4);
DECLARE HH VARCHAR(2);
DECLARE MI VARCHAR(2);
DECLARE SS VARCHAR(2);
DECLARE ZZZ VARCHAR(3);
DECLARE XFORMAT VARCHAR(100);
DECLARE AM VARCHAR(2);
BEGIN
	XFORMAT = UPPER(FORMAT);
	SDATE = CAST(TDATE AS VARCHAR(100));
	YY = SUBSTRING(SDATE FROM 1 FOR 4);
	MM = SUBSTRING(SDATE FROM 6 FOR 2);
	DD = SUBSTRING(SDATE FROM 9 FOR 2);
	HH = SUBSTRING(SDATE FROM 12 FOR 2);
	MI = SUBSTRING(SDATE FROM 15 FOR 2);
	SS = SUBSTRING(SDATE FROM 18 FOR 2);
	ZZZ = SUBSTRING(SDATE FROM 21 FOR 3);

	XFORMAT = REPLACE(XFORMAT, 'YYYY', YY);
	XFORMAT = REPLACE(XFORMAT, 'MM', MM);
	XFORMAT = REPLACE(XFORMAT, 'DD', DD);
	XFORMAT = REPLACE(XFORMAT, 'YY', SUBSTRING(YY FROM 3 FOR 2));
	XFORMAT = REPLACE(XFORMAT, 'HH24', HH);

	AM = 'AM';

	IF (HH='12') THEN
	BEGIN
		AM = 'M';
		IF (MI > '00') THEN 
		BEGIN
			AM='PM';
		END
	END
	
	IF (HH='00') THEN 
	BEGIN
		HH='12';
		AM='AM';
	END
	
	IF (HH>'12') THEN
	BEGIN
		HH = TRIM(CAST(CAST(HH AS INTEGER)-12 AS VARCHAR(2)));
		IF (CHAR_LENGTH(HH)<2) THEN 
		BEGIN
			HH='0'||HH;
		END
		AM='PM';
	END
	XFORMAT = REPLACE(XFORMAT, 'HH12', HH);
	XFORMAT = REPLACE(XFORMAT, 'HH', HH);
	XFORMAT = REPLACE(XFORMAT, 'MI', MI);
	XFORMAT = REPLACE(XFORMAT, 'SS', SS);
	XFORMAT = REPLACE(XFORMAT, 'ZZZ', ZZZ);

	RESULT = XFORMAT;
	SUSPEND;
END;
/usr/bin/ld: replica.o: in function `main':
replica.cpp:(.text+0x7d8): undefined reference to `moveplayer(float*, sf::Clock&)'
collect2: error: ld returned 1 exit status
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>

using namespace std;

// Initializing Dimensions.
// resolutionX and resolutionY determine the rendering resolution.
// Don't edit unless required. Use functions on lines 43, 44, 45 for resizing the game window.
const int resolutionX = 960;
const int resolutionY = 960;
const int boxPixelsX = 32;
const int boxPixelsY = 32;
const int gameRows = resolutionX / boxPixelsX; // Total rows on grid
const int gameColumns = resolutionY / boxPixelsY; // Total columns on grid

// Initializing GameGrid.
int gameGrid[gameRows][gameColumns] = {};

// The following exist purely for readability.
const int x = 0;
const int y = 1;
const int exists = 2;

/////////////////////////////////////////////////////////////////////////////
//                                                                         //
// Write your functions declarations here. Some have been written for you. //
//                                                                         //
/////////////////////////////////////////////////////////////////////////////

void drawPlayer(sf::RenderWindow& window, float player[], sf::Sprite& playerSprite);
void movePlayer(float player[], sf::Clock& playerClock);
void moveBullet(float bullet[], sf::Clock& bulletClock);
void drawBullet(sf::RenderWindow& window, float bullet[], sf::Sprite& bulletSprite);
void drawShrooms(sf::RenderWindow& window, int shroom[][2], sf::Sprite& shroomSprite,int maxShrooms);
void initializeShrooms(int shroom[][2],int maxShrooms);
void drawCentipede(sf::RenderWindow& window, float centipede[7]); 

int main()
{
	srand(time(0)); 

	// Declaring RenderWindow.
	sf::RenderWindow window(sf::VideoMode(resolutionX, resolutionY), "Centipede", sf::Style::Close | sf::Style::Titlebar);

	// Used to resize your window if it's too big or too small. Use according to your needs.
	window.setSize(sf::Vector2u(640, 640)); // Recommended for 1366x768 (768p) displays.
	//window.setSize(sf::Vector2u(1280, 1280)); // Recommended for 2560x1440 (1440p) displays.
	// window.setSize(sf::Vector2u(1920, 1920)); // Recommended for 3840x2160 (4k) displays.
	
	// Used to position your window on every launch. Use according to your needs.
	window.setPosition(sf::Vector2i(100, 0));

	// Initializing Background Music.
	sf::Music bgMusic;
	bgMusic.openFromFile("Centipede_Skeleton/Music/field_of_hopes.ogg");
	bgMusic.play();
	bgMusic.setVolume(50);

	// Initializing Background.
	sf::Texture backgroundTexture;
	sf::Sprite backgroundSprite;
	backgroundTexture.loadFromFile("Centipede_Skeleton/Textures/background.png");
	backgroundSprite.setTexture(backgroundTexture);
	backgroundSprite.setColor(sf::Color(255, 255, 255, 200)); // Reduces Opacity to 25%
        
	// Initializing Player and Player Sprites.
	float player[2] = {};
	player[x] = (gameColumns / 2) * boxPixelsX;
	player[y] = (gameColumns * 3 / 4) * boxPixelsY;
	sf::Texture playerTexture;
	sf::Sprite playerSprite;
	playerTexture.loadFromFile("Centipede_Skeleton/Textures/player.png");
	playerSprite.setTexture(playerTexture);
	playerSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
	
	sf::Clock playerClock;

	// Initializing Bullet and Bullet Sprites.
	float bullet[3] = {};
	bullet[x] = player[x];
	bullet[y] = player[y] - boxPixelsY;
	bullet[exists] = true;
	sf::Clock bulletClock;
	sf::Texture bulletTexture;
	sf::Sprite bulletSprite;
	bulletTexture.loadFromFile("Centipede_Skeleton/Textures/bullet.png");
	bulletSprite.setTexture(bulletTexture);
	bulletSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
	
	//initializing shrooms:
	const int maxShrooms = 10;
	int shroom[maxShrooms][2] = {};
        
	sf::Texture shroomTexture;
	sf::Sprite shroomSprite;
	shroomTexture.loadFromFile("Centipede_Skeleton/Textures/mushroom.png");
	shroomSprite.setTexture(shroomTexture);
	shroomSprite.setTextureRect(sf::IntRect(0, 0, boxPixelsX, boxPixelsY));
      
        initializeShrooms(shroom,maxShrooms);           //calling shroom's function to initialize position;
	while(window.isOpen()) {

		///////////////////////////////////////////////////////////////
		//                                                           //
		// Call Your Functions Here. Some have been written for you. //
		// Be vary of the order you call them, SFML draws in order.  //
		//                                                           //
		///////////////////////////////////////////////////////////////

		window.draw(backgroundSprite);
		drawPlayer(window, player, playerSprite);
		if (bullet[exists] == true) {
			moveBullet(bullet, bulletClock);
			drawBullet(window, bullet, bulletSprite);
		}
		
		
		drawShrooms(window,shroom,shroomSprite,maxShrooms);
		
		movePlayer(player,playerClock);
		
		
		
		
		
           sf::Event e;
		while (window.pollEvent(e)) {
			if (e.type == sf::Event::Closed) {
				return 0;
			}
		
		}		
		window.display();
		window.clear();
	}
 }

////////////////////////////////////////////////////////////////////////////
//                                                                        //
// Write your functions definitions here. Some have been written for you. //
//                                                                        //
////////////////////////////////////////////////////////////////////////////

void drawPlayer(sf::RenderWindow& window, float player[], sf::Sprite& playerSprite) {
	playerSprite.setPosition(player[x], player[y]);
	window.draw(playerSprite);
}
void moveBullet(float bullet[], sf::Clock& bulletClock) {
	if (bulletClock.getElapsedTime().asMilliseconds() < 20)
		return;

	bulletClock.restart();
	bullet[y] -= 10;	
	if (bullet[y] < -32)
		bullet[exists] = false;
}
void drawBullet(sf::RenderWindow& window, float bullet[], sf::Sprite& bulletSprite) {
	bulletSprite.setPosition(bullet[x], bullet[y]);
	window.draw(bulletSprite);
}


void drawShrooms(sf::RenderWindow& window, int shroom[][2], sf::Sprite& shroomSprite,int maxShrooms){
     
     for(int i=0;i<maxShrooms;i++){
                          
                          
                          
                          shroomSprite.setPosition(shroom[i][x],shroom[i][y]);
                          window.draw(shroomSprite);                            
                                                                                  } 
                                                                                      
                  } 

void initializeShrooms(int shroom[][2],int maxShrooms){
     
     for(int i=0;i<maxShrooms;i++){
                          shroom[i][x] =     rand()%gameRows * boxPixelsX; 
                          shroom[i][y] =     rand()%gameColumns * boxPixelsY;            
                                                                }
                                                                        }
                          
void movePlayer(float player[], sf::Clock& playerClock) {
    float movementSpeed = 5.0f;
    int bottomLimit = resolutionY - (6 * boxPixelsY); // Calculate the bottom limit
    
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::W) && player[y] > bottomLimit) {
        player[y] -= movementSpeed + 3;
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::S) && player[y] < resolutionY - boxPixelsY) {
        player[y] += movementSpeed + 3;
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::D) && player[x] < resolutionX - boxPixelsX) {
        player[x] += movementSpeed + 3;
    }
    if (sf::Keyboard::isKeyPressed(sf::Keyboard::A) && player[x] > 0) {
        player[x] -= movementSpeed + 3;
    }
}

                                                                  
                      /* TO DO centipede sprite,centepede movement,mushrooms alignment i-e above a particulr row number,*/

SELECT    
	roles.principal_id                           AS RolePrincipalID
 	,roles.name                                  AS RolePrincipalName
 	,database_role_members.member_principal_id   AS MemberPrincipalID
 	,members.name                                AS MemberPrincipalName
FROM sys.database_role_members AS database_role_members  
JOIN sys.database_principals AS roles  
  ON database_role_members.role_principal_id = roles.principal_id  
JOIN sys.database_principals AS members  
  ON database_role_members.member_principal_id = members.principal_id
star

Fri Nov 24 2023 11:18:53 GMT+0000 (Coordinated Universal Time)

@Disdark10

star

Fri Nov 24 2023 11:18:24 GMT+0000 (Coordinated Universal Time)

@Disdark10

star

Fri Nov 24 2023 10:47:39 GMT+0000 (Coordinated Universal Time)

@Amperito

star

Fri Nov 24 2023 10:05:35 GMT+0000 (Coordinated Universal Time) https://learn.javascript.ru/date

@jimifi4494 #javascript

star

Fri Nov 24 2023 10:05:14 GMT+0000 (Coordinated Universal Time) https://learn.javascript.ru/date

@jimifi4494 #javascript

star

Fri Nov 24 2023 09:57:07 GMT+0000 (Coordinated Universal Time)

@Peshani98

star

Fri Nov 24 2023 06:19:46 GMT+0000 (Coordinated Universal Time) https://www.facebook.com/

@abcabcabc

star

Fri Nov 24 2023 05:34:24 GMT+0000 (Coordinated Universal Time) https://leetcode.com/problems/median-of-two-sorted-arrays/

@nistha_jnn #c++

star

Fri Nov 24 2023 05:08:14 GMT+0000 (Coordinated Universal Time)

@guqojy

star

Fri Nov 24 2023 05:04:30 GMT+0000 (Coordinated Universal Time) https://practice.geeksforgeeks.org/problems/inorder-traversal-iterative/1

@nistha_jnn #c++

star

Thu Nov 23 2023 23:19:12 GMT+0000 (Coordinated Universal Time) undefined

@neuromancer

star

Thu Nov 23 2023 23:18:52 GMT+0000 (Coordinated Universal Time) undefined

@neuromancer

star

Thu Nov 23 2023 23:12:42 GMT+0000 (Coordinated Universal Time)

@robertjbass #typescript #react.js

star

Thu Nov 23 2023 21:40:21 GMT+0000 (Coordinated Universal Time) https://edube.org/learn/pe-1/creating-functions-testing-triangles-3

@mm

star

Thu Nov 23 2023 20:58:00 GMT+0000 (Coordinated Universal Time)

@taha125 #undefined

star

Thu Nov 23 2023 18:21:30 GMT+0000 (Coordinated Universal Time)

@yolobotoffender

star

Thu Nov 23 2023 18:10:10 GMT+0000 (Coordinated Universal Time) https://musteryworld.net/

@Archmanerggqq

star

Thu Nov 23 2023 18:06:13 GMT+0000 (Coordinated Universal Time) https://musteryworld.net/

@Archmanerggqq

star

Thu Nov 23 2023 10:25:04 GMT+0000 (Coordinated Universal Time) direction: rtl;

@odesign

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Thu Nov 23 2023 10:05:55 GMT+0000 (Coordinated Universal Time)

@aditya2023

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@omnixima #jquery

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@ThankGod

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@Shira

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@vishalsingh21

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@aditya2023

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Thu Nov 23 2023 04:09:44 GMT+0000 (Coordinated Universal Time) https://www.git-tower.com/learn/git/faq/change-author-name-email

@alexnick

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Thu Nov 23 2023 04:09:40 GMT+0000 (Coordinated Universal Time) https://www.git-tower.com/learn/git/faq/change-author-name-email

@alexnick

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Thu Nov 23 2023 04:09:34 GMT+0000 (Coordinated Universal Time) https://www.git-tower.com/learn/git/faq/change-author-name-email

@alexnick

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Thu Nov 23 2023 04:09:30 GMT+0000 (Coordinated Universal Time) https://www.git-tower.com/learn/git/faq/change-author-name-email

@alexnick

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Thu Nov 23 2023 04:09:22 GMT+0000 (Coordinated Universal Time) https://www.git-tower.com/learn/git/faq/change-author-name-email

@alexnick

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Thu Nov 23 2023 04:09:15 GMT+0000 (Coordinated Universal Time) https://www.git-tower.com/learn/git/faq/change-author-name-email

@alexnick

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Thu Nov 23 2023 04:09:02 GMT+0000 (Coordinated Universal Time) https://www.git-tower.com/learn/git/faq/change-author-name-email

@alexnick

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@alexnick

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@viinod07

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@viinod07

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Wed Nov 22 2023 22:32:23 GMT+0000 (Coordinated Universal Time)

@marcopinero #nginx #ssl

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Wed Nov 22 2023 17:12:38 GMT+0000 (Coordinated Universal Time)

@akshaypunhani #python

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Wed Nov 22 2023 14:52:10 GMT+0000 (Coordinated Universal Time) https://www.geeksforgeeks.org/how-to-sort-a-treemap-by-value-in-java/

@fastoch #java

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Wed Nov 22 2023 06:58:03 GMT+0000 (Coordinated Universal Time) https://voz.vn/t/dieu-it-biet-ve-dai-gia-dong-nat-xay-lau-dai-70-ty-o-que-lua-nghe-an.879396/

@abcabcabc

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Wed Nov 22 2023 04:39:42 GMT+0000 (Coordinated Universal Time) https://iconoir.com/docs/packages/css

@themehoney

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Tue Nov 21 2023 21:34:02 GMT+0000 (Coordinated Universal Time)

@odesign

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@Mehdiiiiiii7

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Tue Nov 21 2023 19:23:13 GMT+0000 (Coordinated Universal Time) https://supportcenter.devexpress.com/ticket/details/e1971/wpf-comboboxedit-create-a-checked-combobox

@amman

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Tue Nov 21 2023 18:30:57 GMT+0000 (Coordinated Universal Time)

@marcopinero #javascript

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@marcopinero #sql

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@marcopinero #javascript

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@yolobotoffender

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@yolobotoffender

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@merol007

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