Snippets Collections
    // Challenge Solution Part 5: Add 1 bonus point for every tenth of a second under 1.0 seconds
    // Keep in mind that 1 second is equal to 1,000 milliseconds
    if(time_to_press < 1000){
        score = score + 5;
    }
      //Challenge Solution Part 4: Calculate the difference in time between the row becoming active and the button press.
      time_to_press = millis() - time_start;
interface W {
    void sum();
}

interface S extends W {
    void sub();
}

class K implements S {
    @Override
    public void sum() {
        int a = 10, b = 20, sum;
        sum = a + b;
        System.out.println(sum);
    }

    @Override
    public void sub() {
        int a = 20, b = 10, sub;
        sub = a - b; // Fix: Corrected the subtraction operation
        System.out.println(sub);
    }
}

class D {
    public static void main(String[] args) {
        K r = new K();
        r.sum();
        r.sub(); // Fix: Corrected the method call
    }
}
    //Challenge Solution Part 3: Start the timer for this row being active
    time_start = millis();
// Challenge Solution Part 2: Setup the time variables
unsigned long time_start = 0;
unsigned long time_to_press = 0;
    // Challenge Solution Part 1: Change the game won conditions with the score changes
    if(score > 9999) {
      score = 9999;
      scoreDisplay.showNumberDec(score, false);
      break;
    }
interface A {
    void show();
}

interface S {
    void hide();
}

class W implements A, S {
    public void show() {
        System.out.println("ok boss");
    }

    public void hide() {
        System.out.println("no boss");
    }
}

class L {
    public static void main(String[] args) {
        W r = new W();
        r.show();
        r.hide();
    }
}
interface X
{
    void frontened();
    void backened();
}
abstract class D implements X
{
    @Override
    public void frontened()
    {
        System.out.println("BY JAVA");
    }
}
class W extends D
{
    @Override
    public void backened()
    {
        System.out.println("BY HTml and css ");
    }
}
class V
{
    public static void main(String[] args)
    {
        W r= new W();
        r.frontened();
        r.backened();
    }
    
}
[image]=cast(Replace([image],'data:image/jpeg;base64,','')as xml).value('xs:base64Binary(.)', 'varbinary(max)')
<ul>
<li>
											
<span class="elementor-icon-list-icon">
<svg aria-hidden="true" class="e-font-icon-svg e-fas-map" style="width: 23px;padding: 0px 2px;fill: #fff;" viewBox="0 0 576 512" xmlns="http://www.w3.org/2000/svg"><path d="M0 117.66v346.32c0 11.32 11.43 19.06 21.94 14.86L160 416V32L20.12 87.95A32.006 32.006 0 0 0 0 117.66zM192 416l192 64V96L192 32v384zM554.06 33.16L416 96v384l139.88-55.95A31.996 31.996 0 0 0 576 394.34V48.02c0-11.32-11.43-19.06-21.94-14.86z"></path></svg>						</span>					
										<span>istanbul</span>
</li>
<li >
											
<svg aria-hidden="true" class="e-font-icon-svg e-fas-envelope" style="width: 23px;padding: 0px 2px;fill: #fff;" viewBox="0 0 512 512" xmlns="http://www.w3.org/2000/svg"><path d="M502.3 190.8c3.9-3.1 9.7-.2 9.7 4.7V400c0 26.5-21.5 48-48 48H48c-26.5 0-48-21.5-48-48V195.6c0-5 5.7-7.8 9.7-4.7 22.4 17.4 52.1 39.5 154.1 113.6 21.1 15.4 56.7 47.8 92.2 47.6 35.7.3 72-32.8 92.3-47.6 102-74.1 131.6-96.3 154-113.7zM256 320c23.2.4 56.6-29.2 73.4-41.4 132.7-96.3 142.8-104.7 173.4-128.7 5.8-4.5 9.2-11.5 9.2-18.9v-19c0-26.5-21.5-48-48-48H48C21.5 64 0 85.5 0 112v19c0 7.4 3.4 14.3 9.2 18.9 30.6 23.9 40.7 32.4 173.4 128.7 16.8 12.2 50.2 41.8 73.4 41.4z"></path></svg>

										<span>adnan@royalcadeau.net</span>
</li>
<li>
											
<svg aria-hidden="true" class="e-font-icon-svg e-fas-phone" style="width: 23px;padding: 0px 2px;fill: #fff;" viewBox="0 0 512 512" xmlns="http://www.w3.org/2000/svg"><path d="M493.4 24.6l-104-24c-11.3-2.6-22.9 3.3-27.5 13.9l-48 112c-4.2 9.8-1.4 21.3 6.9 28l60.6 49.6c-36 76.7-98.9 140.5-177.2 177.2l-49.6-60.6c-6.8-8.3-18.2-11.1-28-6.9l-112 48C3.9 366.5-2 378.1.6 389.4l24 104C27.1 504.2 36.7 512 48 512c256.1 0 464-207.5 464-464 0-11.2-7.7-20.9-18.6-23.4z"></path></svg>

										<span>+90501075888</span>
									</li>
						</ul>
<!-- wp:group {"layout":{"type":"constrained"}} -->
<div class="wp-block-group"><!-- wp:heading {"level":4,"align":"wide","textColor":"ast-global-color-5"} -->
<h4 class="wp-block-heading alignwide has-ast-global-color-5-color has-text-color">Get in Touch with Us for the Best Quality Custom Prints &amp; Supplies.</h4>
<!-- /wp:heading --></div>
<!-- /wp:group -->
<!-- wp:paragraph {"style":{"elements":{"link":{"color":{"text":"var:preset|color|ast-global-color-5"}}}},"textColor":"ast-global-color-5"} -->
<p class="has-ast-global-color-5-color has-text-color has-link-color">Royal Cadeau store specializes in selling gifts. We help you choose modern gifts suitable for all occasions</p>
<!-- /wp:paragraph -->
<!-- wp:image {"lightbox":{"enabled":false},"id":3361,"width":"203px","height":"auto","sizeSlug":"full","linkDestination":"none"} -->
<figure class="wp-block-image size-full is-resized"><img src="https://null-safety.com/royal/wp-content/uploads/2023/12/logoy.png" alt="" class="wp-image-3361" style="width:203px;height:auto"/></figure>
<!-- /wp:image -->
while (condition){
  //  loop's body
}
python -m venv myenv

source myenv/bin/activate

pip install mypackage

deactivate
interface customer
{
    int a=20;
    void purchase();
}
class Owner implements customer
{
    @Override
    public void purchase()
    {
        System.out.println("customer bought "+a + "kg");
    }
    
    
}
class A
{
    public static void main(String[] args)
    {
        
        System.out.println(customer.a+"kg");/* it can be call without making an obj that is why its static*/
    }
}
interface customer
{
    int a= 20; /* that is why its final because one value  is assinged it becomes final*/
    
    void purchase();
}
class Raju implements customer
{
    @Override
    public void purchase()
    {
        System.out.println("raj needs "+a+"kg");
    }
}
class Check
{
    public static void main(String[] args)
    {
        customer r= new Raju();
        r.purchase();
    }
}
extends CharacterBody2D



@export var speed = 1200

@export var jump_speed = -1800

@export var gravity = 4000

@export_range(0.0, 1.0) var friction = 0.1

@export_range(0.0 , 1.0) var acceleration = 0.25





func _physics_process(delta):

    velocity.y += gravity * delta

    var dir = Input.get_axis("walk_left", "walk_right")

    if dir != 0:

        velocity.x = lerp(velocity.x, dir * speed, acceleration)

    else:

        velocity.x = lerp(velocity.x, 0.0, friction)



    move_and_slide()

    if Input.is_action_just_pressed("jump") and is_on_floor():

        velocity.y = jump_speed
extends CharacterBody2D



@export var speed = 1200

@export var jump_speed = -1800

@export var gravity = 4000





func _physics_process(delta):

    # Add gravity every frame

    velocity.y += gravity * delta



    # Input affects x axis only

    velocity.x = Input.get_axis("walk_left", "walk_right") * speed



    move_and_slide()



    # Only allow jumping when on the ground

    if Input.is_action_just_pressed("jump") and is_on_floor():

        velocity.y = jump_speed
extends Area2D



var speed = 750



func _physics_process(delta):

    position += transform.x * speed * delta



func _on_Bullet_body_entered(body):

    if body.is_in_group("mobs"):

        body.queue_free()

    queue_free()
#include <TroykaMQ.h>                    // библиотека для MQ датчиков

#include <Wire.h>                             // библиотека для протокола I2C
#include <LiquidCrystal_I2C.h>       // библиотека для LCD 1602 
LiquidCrystal_I2C LCD(0x27,20,2);  // присваиваем имя дисплею

MQ3 mq3(A1);

void setup() {
   Serial.begin(9600);   // запускаем монитор порта
   LCD.init();                   // инициализация дисплея
   LCD.backlight();         // включение подсветки
   mq3.calibrate();        // калибровка датчика MQ3
 }

void loop() {
   Serial.print("Alcohol: ");
   Serial.print(mq3.readAlcoholMgL());    // выводим значение на монитор
   Serial.println(" mG/L");

   Serial.print("Alcohol: ");
   Serial.print(mq3.readAlcoholPpm());    // выводим значение на монитор
   Serial.println(" ppm");

   LCD.setCursor(0,0);
   LCD.print("Alcohol: ");
   LCD.print(mq3.readAlcoholMgL());        // выводим значение на дисплей
   LCD.print(" mG/L");

   LCD.setCursor(0,1);
   LCD.print("Alcohol: ");
   LCD.print(mq3.readAlcoholPpm());        // выводим значение на дисплей
   LCD.print(" ppm");

   delay(500);
   LCD.clear();  // очищаем экран дисплея
}
defaults write com.apple.desktopservices DSDontWriteUSBStores -bool true
import java.util.Scanner;
interface client
{
    void input();
    void output();
}
class raju implements client
{
    String name ; double salary;
    public void input()
    {
        Scanner r = new Scanner(System.in);
        System.out.println("eNTER YOUR NAME");
        name = r.nextLine();
        
        System.out.println("eNTER YOUR sal");
        salary = r.nextDouble();
    }
    public void output()
    {
    System.out.println(name +" "+salary);
    
    }
    public static void main(String[] args){
        client c = new raju();
        c.input();
        c.output();
    }
let worstInp = 0;

const observer = new PerformanceObserver((list, obs, options) => {
  for (let entry of list.getEntries()) {
    if (!entry.interactionId) continue;

    entry.renderTime = entry.startTime + entry.duration;
    worstInp = Math.max(entry.duration, worstInp);

    console.log('[Interaction]', entry.duration, `type: ${entry.name} interactionCount: ${performance.interactionCount}, worstInp: ${worstInp}`, entry, options);
  }
});

observer.observe({
  type: 'event',
  durationThreshold: 0, // 16 minimum by spec
  buffered: true
});
Cryptocurrency MLM software development entails establishing a platform that supports multi-level marketing (MLM) activities within the context of cryptocurrency transactions, allowing players to receive rewards through network referrals and transactions. Beleaf Technologies Cryptocurrency MLM Software Development company is built on a foundation of innovative features and strategic revenue factors, creating a highly rewarding and sustainable platform for all participants. Know the future of MLM and join us to know your full financial potential today.

Know More
https://beleaftechnologies.com/cryptocurrency-mlm-software-development

Contact details
Whatsapp: +91 80567 86622
Skype: live:.cid.62ff8496d3390349
Telegram: https://t.me/BeleafTech
Mail to: business@beleaftechnologies.com
 */
function getRandomArbitrary(min, max) {
    return Math.random() * (max - min) + min;
}
Flood Control and Water Management: Dams used in hydropower projects can help regulate river flow, prevent floods, and facilitate water management for irrigation and other purposes.

Disadvantages of Hydroenergy:
Environmental Impact: The construction of dams and reservoirs can have significant environmental impacts, including changes to ecosystems, displacement of communities, and alteration of river habitats.

High Initial Costs: Building hydropower infrastructure, especially large dams, can involve substantial upfront costs. However, operating and maintenance costs are generally lower over the long term.
extends CharacterBody2D
 
@export var SPEED : int = 150
@export var JUMP_FORCE : int = 255
@export var GRAVITY : int = 900
 
func _physics_process(delta):
	
	
	var direction = Input.get_axis("Left","Right")
	
	if direction:
		
		velocity.x = SPEED * direction
		
		if is_on_floor():
			
			$AnimatedSprite2D.play("Run")
		
	else:
		
		velocity.x = 0
		
		if is_on_floor():
			
			$AnimatedSprite2D.play("Idle")
	
	# Rotate
	
	if direction == 1:
		$AnimatedSprite2D.flip_h = false
	elif direction == -1:
		$AnimatedSprite2D.flip_h = true
		
	
	# Gravity
	
	if not is_on_floor():
		
		velocity.y += GRAVITY * delta
		
		if velocity.y > 0:
			
			$AnimatedSprite2D.play("Fall")
	
	# Jump
	
	if is_on_floor():
		
		if Input.is_action_just_pressed("Jump"):
			
			velocity.y -= JUMP_FORCE
			$AnimatedSprite2D.play("Jump")
	
	
	move_and_slide()
 
Advantages of Biomass Energy:
Renewable Resource: Biomass is a renewable energy source because the plants and organic materials used for biomass can be replenished over time through natural processes.

Carbon Neutral: While burning biomass releases carbon dioxide (CO2), it is considered carbon neutral because the plants used for biomass absorb CO2 during their growth. This helps maintain a balance in the carbon cycle.

Waste Reduction: Biomass energy often utilizes organic waste materials such as agricultural residues, wood waste, and municipal solid waste. This can help reduce the amount of waste in landfills and contribute to more sustainable waste management practices.

Local Resource Utilization: Biomass can be sourced locally, reducing dependence on imported energy resources and promoting regional energy self-sufficiency.

Versatility: Biomass can be used for various applications, including electricity generation, heat production, and the production of biofuels. This versatility allows for flexibility in meeting different energy needs.

Disadvantages of Biomass Energy:
Greenhouse Gas Emissions: While biomass is considered carbon neutral, burning it for energy still releases greenhouse gases, including CO2. In some cases, the combustion process may also release other pollutants, contributing to air quality issues.

Land Use Impact: Large-scale biomass production may require significant land area, leading to potential competition with food crops or natural habitats. This raises concerns about land-use changes and biodiversity loss.

Limited Efficiency: Biomass energy conversion processes, such as combustion and anaerobic digestion, are not as efficient as some other renewable energy sources. This can result in lower energy yields compared to technologies like wind or solar power.

Resource Availability and Seasonality: Biomass availability can be seasonal, and its production may be influenced by factors such as weather conditions and agricultural practices. This variability can affect the reliability of biomass as a consistent energy source.

Storage and Handling Challenges: Biomass materials often have low energy density and can be bulky. Storage and transportation of biomass can be logistically challenging and may require additional processing to enhance energy density.

Impact on Air Quality: The combustion of biomass can release pollutants such as particulate matter, nitrogen oxides, and volatile organic compounds, which can have adverse effects on air quality and human health.

Competition for Resources: The use of biomass for energy purposes may compete with other essential uses, such as food production or soil improvement through organic matter incorporation.

Technological Requirements: Some biomass energy technologies, such as gasification and pyrolysis, require advanced and sometimes costly equipment for efficient and clean energy conversion.
import { setPreLoadFile } from './vite-plugin-preload'

export default defineConfig(({ mode }) => ({
    plugins: [
        // 设置预加载文件,提升页面首次加载速度(仅开发环境需要)
        mode === 'development' && setPreLoadFile({
            pathList: [ // 需要提前加载的资源目录
                './src/views/',
                './src/components/'
            ],
            preFix: '/cflow' // 项目根路径
        })
    ]
}))
const fs = require('fs')
// 查找文件
function getFiles (e: string) {
    const arr: string[] = []
    const dirents = fs.readdirSync(e, { withFileTypes: true })
    for (const dirent of dirents) {
        if (dirent.isDirectory()) arr.push(...getFiles(e + dirent.name + '/'))
        else {
            arr.push(e + dirent.name)
        }
    }
    return arr
}
// 插入加载文件脚本
export const setPreLoadFile = (options: { pathList: string[], preFix: string } = { pathList: [], preFix: '' }) => {
    if (options.pathList && options.pathList.length) {
        let res: string[] = []
        options.pathList.forEach(path => {
            res = res.concat(getFiles(path))
        })
        let linkStr = `
        <script>
        setTimeout(() => {
            function preLoadSource(url){
                var xhr = new XMLHttpRequest();
                xhr.open('GET', url);
                xhr.onload = function() {
                    if (xhr.status === 200) {
                        console.log('预加载成功');
                    } else {
                        console.error('预加载失败');
                    }
                };
                xhr.send();
            }\n
        `
        res.forEach(item => {
            linkStr += `preLoadSource('${options.preFix + item.substring(1)}')\n`
        })
        linkStr += '})\n</script>'
        return {
            name: 'preload-file',
            transformIndexHtml (dom) {
                return dom.replace('</body>', `${linkStr}</body>`)
            }
        }
    }
}
abstract class A
{
    public abstract void MAIN();
    
}
abstract class AKHIL extends A
{
    @Override
    public void MAIN()
    {
        System.out.println("topper");
    }
    
}
class TANISHQ extends AKHIL
{
    @Override
    public void MAIN()
    {
        System.out.println("loser");
    }
}
class D
{
    public static void main(String[] args)
    {
        TANISHQ r =new TANISHQ();
      
        
        r.MAIN();
        
    }
}
abstract class D {
    public abstract void Developer();
}

class Java extends D {
    @Override
    public void Developer() {
        System.out.println("James");
    }
}

class Html extends D {
    @Override
    public void Developer() {
        System.out.println("Tim");
    }
}

public class S {
    public static void main(String[] args) {
        Java r = new Java();
        Html k = new Html();
        r.Developer();
        k.Developer();
    }
}
abstract class animal
{
    public abstract void sound();
}
class dog extends animal
{
    public void sound()
    {
    System.out.println("dog is barking");
    }
}
class tiger extends animal
{
    public void sound()
    {
    System.out.println("dog is tiger");
        
    }
    
}
class S{
    public static void main(String[] args){
        dog r= new dog();
        tiger k= new tiger();
        
        r.sound();
        k.sound();
    }
}
abstract class A
{
    void MAIN()
    {
    System.out.println("ooo");
    }
}
class S extends A
{
    
}
class P
{
    public static void main(String[] args){
        S r= new S();
        r.MAIN();
    }
}
<?php /* Template Name: Example Template */ ?>
class A
{
    private int value;
    
    public void setValue(int x)
    {
        value=x;
    }
    public int getValue()
    {
        return value;
    }
}
class D
{
    public static void main(String[] args){
    A r= new A();
    r.setValue(500);
    System.out.println(r.getValue());
    }
}
class shape 
{
    void draw()
    {
        System.out.println("can't say about shape");
    }
}
class square extends shape
{
    @Override
    void draw()
    {
        super.draw();
        System.out.println("shape is square");
    }
}
class B
{
    public static void main(String[] args)
    {
        shape r=new square();
        r.draw();
    }
}
          <div class="row">
                    <?php 
                        $x = 0;
                        while (have_rows('imagerepeater')) : the_row();  ?>
                                <div class="col-md-4 gall-img">
                                    <div class="gallery_inner">
                                        <a class="fancybox" data-fancybox="gallery" href="<?php the_sub_field('images'); ?>">
                                            <img alt="" data-src="<?php the_sub_field('images'); ?>" class="lazyloaded"
                                                src="<?php the_sub_field('images'); ?>">
                                        </a>
                                    </div>
                                </div>
                                <?php
                        $x++;
                        endwhile;
                   
                    ?>
                    </div>


      <?php
            foreach ($section['boxes'] as $Boxes) {
                ?>
                <div class="col-md-3">
                    <div class="deign-box">
                        <img src="<?= $Boxes['box_img'] ?> " alt="">
                        <h3>
                            <?= $Boxes['box_text'] ?>
                        </h3>
                    </div>
                </div>
            <?php } ?>
              
              
              
             <div class="row service-rightwrapper">
                        <?php if (have_rows('servicerightbox')):
                            while (have_rows('servicerightbox')):
                                the_row();
                                $servicerightbox_head = get_sub_field('servicerightbox_head');
                                $servicerightbox_para = get_sub_field('servicerightbox_para');
                                $color = get_sub_field('color');
                                ?>
                                <div class="col-md-6">
                                    <div class="service-rightbox" style="background-color: <?= $color ?> ;">
                                        <h4> <?= $servicerightbox_head ?></h4>
                                        <div class="service-rightboxpara">
                                            <?= $servicerightbox_para ?></ </div>
                                        </div>
                                    </div>
                                </div>
                            <?php endwhile; endif; ?>      
              
              
              
              
              
              
              
              
              
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Player Assignment</title>
    <style>
        body {
            font-family: Arial, sans-serif;
            margin: 20px;
            display: flex;
            justify-content: space-between;
            background-image: url('');
            background-size: cover;
            background-repeat: no-repeat;
        }
        .player-card,
        .team-names {
            border: 1px solid #ccc;
            padding: 10px;
            width: 45%;
            background-color: rgba(255, 255, 255, 0.2); /* Use rgba for a semi-transparent background */
        }
        img {
            max-width: 100%;
            height: auto;
        }
        table {
            margin-top: 10px;
            width: 100%;
            border-collapse: collapse;
        }
        th, td {
            border: 1px solid #ccc;
            padding: 8px;
            text-align: left;
        }
        select {
            margin-top: 10px;
        }
        .budget {
            text-align: left;
            font-weight: bold;
            margin-top: 10px;
        }
    </style>
</head>
<body>
 
<div class="player-card">
    <img id="playerImage" src="https://static.cricbuzz.com/a/img/v1/152x152/i1/c254899/smriti-mandhana.jpg" alt="Player Photo" width="200">
    <h2 id="playerName">Player Name</h2>
    
    <table id="playerStatsTable">
        <tr>
            <th>Stat</th>
            <th>Value</th>
        </tr>
    </table>
    
    <p id="basePrice">Base Price: $100</p> <!-- Display the base price for the player -->
 
    <label for="teamSelect">Assign to Team:</label>
    <select id="teamSelect" onchange="assignTeam()">
        <option value="">Select Team</option>
        <option value="team1">Team 1</option>
        <option value="team2">Team 2</option>
        <option value="team3">Team 3</option>
        <option value="team4">Team 4</option>
        <option value="team5">Team 5</option>
        <option value="team6">Team 6</option>
        <option value="team7">Team 7</option>
        <option value="team8">Team 8</option>
    </select>
    
    <p id="assignmentStatus">Player not assigned to any team.</p>
</div>
 
<div class="team-names">
    <h2>Team Names</h2>
    <p id="team1Name"><span class="budget"></span></p>
    <p id="team2Name"><span class="budget"></span></p>
    <p id="team3Name"><span class="budget"></span></p>
    <p id="team4Name"><span class="budget"></span></p>
    <p id="team5Name"><span class="budget"></span></p>
    <p id="team6Name"><span class="budget"></span></p>
    <p id="team7Name"><span class="budget"></span></p>
    <p id="team8Name"><span class="budget"></span></p>
</div>
 
<script>
    var playerIndex = 0;
    var players = [
        { name: "Smriti Mandhana", image: "https://static.cricbuzz.com/a/img/v1/152x152/i1/c254899/smriti-mandhana.jpg", stats: { Match: 82, Innings: 82, Runs: 3242, High_Score: 135, Average: 42.65, SR: 83.47, '100s': 5, '50s': 26, '4s': 387, '6s': 36, Catches: 26, Stumps: 0 }, team: "", basePrice: 100,lastTradedPrice:0 },
        { name: "Shafali Verma", image: "https://static.cricbuzz.com/a/img/v1/152x152/i1/c254978/shafali-verma.jpg", stats: { Match: 2, Innings: 2, Runs: 42, High_Score: 35, Average: 4.65, SR: 83.47, '100s': 5, '50s': 26, '4s': 387, '6s': 36, Catches: 26, Stumps: 0 }, team: "", basePrice: 200,lastTradedPrice:0 },
        { name: "Jemimah Rodrigues", image: "https://static.cricbuzz.com/a/img/v1/152x152/i1/c254964/jemimah-rodrigues.jpg", stats: { Match: 82, Innings: 82, Runs: 3242, High_Score: 135, Average: 42.65, SR: 83.47, '100s': 5, '50s': 26, '4s': 387, '6s': 36, Catches: 26, Stumps: 0 }, team: "", basePrice: 50,lastTradedPrice:0 }
    ];
    var teamBudget = [1000,2000,3000,1000,2000,3000,1000,2000];	
    populateBudgetSection();		
    document.addEventListener("keydown", function(event) {
        if (event.key === "ArrowRight") {
            changePlayer(1);
        } else if (event.key === "ArrowLeft") {
            changePlayer(-1);
        }
    });
 
    function changePlayer(direction) {
        playerIndex = Math.min(Math.max(playerIndex + direction, 0), players.length - 1);
        updatePlayerInfo();
    }
 
    function updatePlayerInfo() {
        var playerImage = document.getElementById("playerImage");
        var playerName = document.getElementById("playerName");
        var playerStatsTable = document.getElementById("playerStatsTable");
        var basePriceElement = document.getElementById("basePrice"); // Added base price element
        var teamSelect = document.getElementById("teamSelect");
 
        playerImage.src = players[playerIndex].image;
        playerName.textContent = players[playerIndex].name;
 
        // Clear existing rows in the table
        playerStatsTable.innerHTML = "<tr><th>Stat</th><th>Value</th></tr>";
 
        // Populate the table with player stats
        for (var stat in players[playerIndex].stats) {
            if (stat === '4s' || stat === '6s') {
                var row = playerStatsTable.insertRow();
                var cell1 = row.insertCell(0);
                var cell2 = row.insertCell(1);
 
                cell1.textContent = '4s/6s'; // Display "4s/6s" for the combined row
                cell2.textContent = players[playerIndex].stats['4s'] + '/' + players[playerIndex].stats['6s'];
                break; // Skip the next row
            } else {
                var row = playerStatsTable.insertRow();
                var cell1 = row.insertCell(0);
                var cell2 = row.insertCell(1);
 
                cell1.textContent = stat.replace('_', ' ');
                cell2.textContent = players[playerIndex].stats[stat];
            }
        }
 
 
        // Display the base price for the player
        basePriceElement.innerHTML = "<strong>Base Price:</strong> $" + players[playerIndex].basePrice;
 
        if (players[playerIndex].team !== "") {
            teamSelect.value = players[playerIndex].team;
            assignmentStatus.textContent = players[playerIndex].name + " assigned to " + teamSelect.value + " team.";
        } else {
            teamSelect.value = "";
            assignmentStatus.textContent = "Player not assigned to any team.";
        }
    }
 
    function assignTeam() {
        var teamSelect = document.getElementById("teamSelect");
        var assignmentStatus = document.getElementById("assignmentStatus");
        var previousTeam = players[playerIndex].team;
        var selectedTeam = teamSelect.value;
        updatePlayerStatus(selectedTeam);
        updateTeamName(previousTeam,selectedTeam,teamIndex[previousTeam]!= undefined? teamIndex[previousTeam]:null,teamIndex[teamSelect.value]);
        populateBudgetSection();
        teamSelect.blur();
    }

    const teamIndex = Object.freeze({ 
        "team1": 0, 
        "team2": 1, 
        "team3": 2,
        "team4": 3,
        "team5": 4,
        "team6": 5,
        "team7": 6,
        "team8": 7,
    }); 
    
    function populateBudgetSection() {
    for (var i = 0; i < teamBudget.length; i++) {
        var assignedPlayers = players.filter(player => player.team === "team".concat(i + 1));
        var playerNames = assignedPlayers.map(player => player.name);
        document.getElementById("team".concat(i + 1, "Name")).textContent = "Budget: $" + teamBudget[i] + " Team " + (i + 1) + ": -" + playerNames.join(",");
    }
}

    function updatePlayerStatus(selectedTeam){
        players[playerIndex].team = selectedTeam;
        if (selectedTeam !== "") {
            assignmentStatus.textContent = players[playerIndex].name + " assigned to " + selectedTeam + " team.";
        } else {
            resetAssignment();
        }
    }
    
    function updateTeamName(previousTeam,selectedTeam, previousTeamIndex, currentTeamIndex) {
    var assignedPlayers = players.filter(player => player.team === selectedTeam);
    var playerNames = assignedPlayers.map(player => player.name);

   
    if(selectedTeam!="")
    {
        var subtractValue = parseFloat(prompt("Enter the value to subtract from the team budget for " + players[playerIndex].name, players[playerIndex].basePrice));
    if (!isNaN(subtractValue) && subtractValue >= 0) {
        if(teamBudget[currentTeamIndex] - subtractValue<0)
        {
            var oldTeam = Object.keys(teamIndex)[previousTeamIndex];
            teamSelect.value = oldTeam;
            updatePlayerStatus(oldTeam)
            alert("Team out of budget");
        }
        else{
            if (previousTeamIndex != null) teamBudget[previousTeamIndex] += players[playerIndex].lastTradedPrice;
            teamBudget[currentTeamIndex] -= subtractValue;
            players[playerIndex].lastTradedPrice = subtractValue;
            populateBudgetSection();
        }
    } else {
        // Handle invalid input or cancel
       alert("Invalid input. Please enter a valid number.");
        // You may want to handle this differently based on your use case
    }  
    } else
    {
        teamBudget[previousTeamIndex] += players[playerIndex].lastTradedPrice
        players[playerIndex].lastTradedPrice = 0;
    }
        
}
 
    function resetAssignment() {
        var assignmentStatus = document.getElementById("assignmentStatus");
        assignmentStatus.textContent = "Player not assigned to any team.";
    }
 
    updatePlayerInfo();
</script>
pipeline container init
pip install git+https://github.com/mystic-ai/pipeline.git@v2.0.0
import { useEffect, useRef, useState } from 'react'

const workerHandler = (fn) => {
  onmessage = (event) => {
    postMessage(fn(event.data))
  }
}

export const useWebworker = (fn) => {
  const [result, setResult] = useState(null)
  const [error, setError] = useState(null)

  const workerRef = useRef(null)

  useEffect(() => {
    const worker = new Worker(
      URL.createObjectURL(new Blob([`(${workerHandler})(${fn})`]))
    )
    workerRef.current = worker
    worker.onmessage = (event) => setResult(event.data)
    worker.onerror = (error) => setError(error.message)
    return () => {
      worker.terminate()
    }
  }, [fn])

  return {
    result,
    error,
    run: (value) => workerRef.current.postMessage(value),
  }
}

export const useDisposableWebworker = (fn) => {
  const [result, setResult] = useState(null)
  const [error, setError] = useState(null)

  const run = (value) => {
    const worker = new Worker(
      URL.createObjectURL(new Blob([`(${workerHandler})(${fn})`]))
    )
    worker.onmessage = (event) => {
      setResult(event.data)
      worker.terminate()
    }
    worker.onerror = (error) => {
      setError(error.message)
      worker.terminate()
    }
    worker.postMessage(value)
  }

  return {
    result,
    error,
    run,
  }
}
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Player Assignment</title>
    <style>
        body {
            font-family: Arial, sans-serif;
            margin: 20px;
            display: flex;
            justify-content: space-between;
            background-image: url('');
            background-size: cover;
            background-repeat: no-repeat;
        }
        .player-card,
        .team-names {
            border: 1px solid #ccc;
            padding: 10px;
            width: 45%;
            background-color: rgba(255, 255, 255, 0.2); /* Use rgba for a semi-transparent background */
        }
        img {
            max-width: 100%;
            height: auto;
        }
        table {
            margin-top: 10px;
            width: 100%;
            border-collapse: collapse;
        }
        th, td {
            border: 1px solid #ccc;
            padding: 8px;
            text-align: left;
        }
        select {
            margin-top: 10px;
        }
        .budget {
            text-align: left;
            font-weight: bold;
            margin-top: 10px;
        }
    </style>
</head>
<body>

<div class="player-card">
    <img id="playerImage" src="https://static.cricbuzz.com/a/img/v1/152x152/i1/c254899/smriti-mandhana.jpg" alt="Player Photo" width="200">
    <h2 id="playerName">Player Name</h2>
    
    <table id="playerStatsTable">
        <tr>
            <th>Stat</th>
            <th>Value</th>
        </tr>
    </table>
    
    <p id="basePrice">Base Price: $100</p> <!-- Display the base price for the player -->

    <label for="teamSelect">Assign to Team:</label>
    <select id="teamSelect" onchange="assignTeam()">
        <option value="">Select Team</option>
        <option value="team1">Team 1</option>
        <option value="team2">Team 2</option>
        <option value="team3">Team 3</option>
    </select>
    
    <p id="assignmentStatus">Player not assigned to any team.</p>
</div>

<div class="team-names">
    <h2>Team Names</h2>
    <p id="team1Name"><span class="budget"></span></p>
    <p id="team2Name"><span class="budget"></span></p>
    <p id="team3Name"><span class="budget"></span></p>
</div>

<script>
    var playerIndex = 0;
    var players = [
        { name: "Smriti Mandhana", image: "https://static.cricbuzz.com/a/img/v1/152x152/i1/c254899/smriti-mandhana.jpg", stats: { Match: 82, Innings: 82, Runs: 3242, High_Score: 135, Average: 42.65, SR: 83.47, '100s': 5, '50s': 26, '4s': 387, '6s': 36, Catches: 26, Stumps: 0 }, team: "", basePrice: 100 },
        { name: "Shafali Verma", image: "https://static.cricbuzz.com/a/img/v1/152x152/i1/c254978/shafali-verma.jpg", stats: { Match: 2, Innings: 2, Runs: 42, High_Score: 35, Average: 4.65, SR: 83.47, '100s': 5, '50s': 26, '4s': 387, '6s': 36, Catches: 26, Stumps: 0 }, team: "", basePrice: 200 },
        { name: "Jemimah Rodrigues", image: "https://static.cricbuzz.com/a/img/v1/152x152/i1/c254964/jemimah-rodrigues.jpg", stats: { Match: 82, Innings: 82, Runs: 3242, High_Score: 135, Average: 42.65, SR: 83.47, '100s': 5, '50s': 26, '4s': 387, '6s': 36, Catches: 26, Stumps: 0 }, team: "", basePrice: 50 }
    ];
    var teamBudget = [1000,2000,3000];
    for(var i = 0; i<teamBudget.length;i++){
	document.getElementById("team".concat(i+1,"Name")).textContent = "Budget: $".concat(teamBudget[i]," Team ",i+1,": -");
    }			
    document.addEventListener("keydown", function(event) {
        if (event.key === "ArrowRight") {
            changePlayer(1);
        } else if (event.key === "ArrowLeft") {
            changePlayer(-1);
        }
    });

    function changePlayer(direction) {
        playerIndex = Math.min(Math.max(playerIndex + direction, 0), players.length - 1);
        updatePlayerInfo();
    }

    function updatePlayerInfo() {
        var playerImage = document.getElementById("playerImage");
        var playerName = document.getElementById("playerName");
        var playerStatsTable = document.getElementById("playerStatsTable");
        var basePriceElement = document.getElementById("basePrice"); // Added base price element
        var teamSelect = document.getElementById("teamSelect");

        playerImage.src = players[playerIndex].image;
        playerName.textContent = players[playerIndex].name;

        // Clear existing rows in the table
        playerStatsTable.innerHTML = "<tr><th>Stat</th><th>Value</th></tr>";

        // Populate the table with player stats
        for (var stat in players[playerIndex].stats) {
            if (stat === '4s' || stat === '6s') {
                var row = playerStatsTable.insertRow();
                var cell1 = row.insertCell(0);
                var cell2 = row.insertCell(1);

                cell1.textContent = '4s/6s'; // Display "4s/6s" for the combined row
                cell2.textContent = players[playerIndex].stats['4s'] + '/' + players[playerIndex].stats['6s'];
                break; // Skip the next row
            } else {
                var row = playerStatsTable.insertRow();
                var cell1 = row.insertCell(0);
                var cell2 = row.insertCell(1);

                cell1.textContent = stat.replace('_', ' ');
                cell2.textContent = players[playerIndex].stats[stat];
            }
        }


        // Display the base price for the player
        basePriceElement.innerHTML = "<strong>Base Price:</strong> $" + players[playerIndex].basePrice;

        if (players[playerIndex].team !== "") {
            teamSelect.value = players[playerIndex].team;
            assignmentStatus.textContent = players[playerIndex].name + " assigned to " + teamSelect.value + " team.";
        } else {
            teamSelect.value = "";
            assignmentStatus.textContent = "Player not assigned to any team.";
        }
    }

    function assignTeam() {
        var teamSelect = document.getElementById("teamSelect");
        var assignmentStatus = document.getElementById("assignmentStatus");
        var team1Name = document.getElementById("team1Name");
        var team2Name = document.getElementById("team2Name");
        var team3Name = document.getElementById("team3Name");

        // Remove the player from the previous team if the team changed
        var previousTeam = players[playerIndex].team;
        var selectedTeam = teamSelect.value;

        if (selectedTeam !== "") {
            players[playerIndex].team = selectedTeam;
            assignmentStatus.textContent = players[playerIndex].name + " assigned to " + selectedTeam + " team.";
        } else {
            resetAssignment();
        }

        if (previousTeam && previousTeam !== teamSelect.value) {
            updateTeamName("team1", team1Name);
            updateTeamName("team2", team2Name);
            updateTeamName("team3", team3Name);
        } else {
            // Update the team name
            switch (selectedTeam) {
                case "team1":
                    updateTeamName("team1", team1Name);
                    break;
                case "team2":
                    updateTeamName("team2", team2Name);
                    break;
                case "team3":
                    updateTeamName("team3", team3Name);
                    break;
            }
        }
        teamSelect.blur();
    }

    function updateTeamName(team, teamElement) {
        var assignedPlayers = players.filter(player => player.team === team);
        var playerNames = assignedPlayers.map(player => player.name);
	console.log(parseInt(teamElement.textContent.split("$")[1])-players[playerIndex].basePrice);
        if (teamElement) {
            teamElement.textContent = teamElement.textContent.concat("Team ",team.charAt(4), ": ",playerNames.join(", "));
        } else {
            // Remove the player from the team by updating the text content to an empty string
            teamElement.textContent = "Team " + team.charAt(4) + ": ";
        }
    }

    function resetAssignment() {
        var assignmentStatus = document.getElementById("assignmentStatus");
        assignmentStatus.textContent = "Player not assigned to any team.";
    }

    updatePlayerInfo();
</script>

<template>
  <div>
    <div class="typing-text" v-if="showText">{{ currentText }}</div>
  </div>
</template>

<script>
export default {
  data() {
    return {
      textToType: "Hello, World!", // 你想要加载的文字
      currentText: "", // 当前显示的文字
      showText: true // 控制是否显示文字
    };
  },
  methods: {
    typeText() {
      const textArray = this.textToType.split("");
      let index = 0;

      const typingInterval = setInterval(() => {
        this.currentText += textArray[index];
        index++;

        if (index === textArray.length) {
          clearInterval(typingInterval);
          // 在此可以触发加载完成后的操作
        }
      }, 100); // 调整间隔时间
    }
  },
  mounted() {
    this.typeText();
  }
};
</script>

<style>
.typing-text {
  font-size: 24px;
  font-weight: bold;
  display: inline-block;
  border-right: 2px solid; /* 光标效果,可以根据需要调整 */
  animation: cursor-blink 1s infinite; /* 光标闪烁动画,可以根据需要调整 */
}

@keyframes cursor-blink {
  0%, 100% {
    border-color: transparent;
  }
  50% {
    border-color: #000; /* 光标颜色,可以根据需要调整 */
  }
}
</style>
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