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# Import art & game data
from art import logo, vs
from game_data import data
import random
# from replit import clear
import os    # use system clear to clear screen


# Linux version
clear = lambda: os.system('clear')
# Windows version
# clear = lambda: os.system('cls')


def new_high_low():
    """
    Generate unique new item(s) to compare
    """
    
    compare["A"] = compare["C"]
    compare["B"] = random.choice(data)
    # Ensure the values are NOT the same!
    while compare["B"] == compare["A"]:
        compare["B"] = random.choice(data)

        
def display_compare():
    """
    Function to display comparisons, collect and return choice
    """
    
    clear()
    print(logo)
    vowels = ["a","e","i","o","u"]
    new_high_low()
    if score:
        print(f"You're right! Current score: {score}.")
    print(f"Compare A: {compare['A']['name']}, a{'n' if compare['A']['description'][0].lower() in vowels else ''} {compare['A']['description']}, {compare['A']['country']}")
    print(vs)
    print(f"Against B: {compare['B']['name']}, a{'n' if compare['B']['description'][0].lower() in vowels else ''} {compare['B']['description']}, {compare['B']['country']}")
    choice = input("\nWho has more followers? Type 'A' or 'B': ").upper()
    if choice == "A":
        return "A","B"
    return "B","A"


def higher_lower(answer):
    """
    Return True/False whether answer correct and, if True, capture answer
    """
    if compare[answer[0]]["follower_count"] > compare[answer[1]]["follower_count"]:
        compare["C"] = compare[answer[0]]
        return True
    return False

    
#Initialise Dictionary to hold values for comparison
compare = {}
compare["C"] = random.choice(data)

# Start game here...

play_again = True
while play_again:
    score = 0
    end_game = False
    
    while not end_game:
        if higher_lower(display_compare()):
            score += 1
        else:
            end_game = True
            clear()
            print(logo)
            if input(f"Sorry, that's wrong. Final score: {score}.\nGame over. Play again? Type 'y' or 'n': ").lower() == 'n':
                play_again = False
            
<!-- Html -->
<div id="timer">
  <div id="days"></div>
  <div id="hours"></div>
  <div id="minutes"></div>
  <div id="seconds"></div>
</div>

<!-- Js Code -->
function makeTimer() {
  //	var endTime = new Date("29 April 2018 9:56:00 GMT+01:00");	
  var endTime = new Date("30 July 2022 12:00:00 GMT+01:00");			
  endTime = (Date.parse(endTime) / 1000);
  var now = new Date();
  now = (Date.parse(now) / 1000);
  var timeLeft = endTime - now;
  var days = Math.floor(timeLeft / 86400); 
  var hours = Math.floor((timeLeft - (days * 86400)) / 3600);
  var minutes = Math.floor((timeLeft - (days * 86400) - (hours * 3600 )) / 60);
  var seconds = Math.floor((timeLeft - (days * 86400) - (hours * 3600) - (minutes * 60)));
  if (hours < "10") { hours = "0" + hours; }
  if (minutes < "10") { minutes = "0" + minutes; }
  if (seconds < "10") { seconds = "0" + seconds; }
  $("#days").html(days + "<span>Days</span>");
  $("#hours").html(hours + "<span>Hours</span>");
  $("#minutes").html(minutes + "<span>Minutes</span>");
  $("#seconds").html(seconds + "<span>Seconds</span>");		
}
setInterval(function() { makeTimer(); }, 1000);
// Navbar Link Js
$('.nav-link').on('click', function() {
  $('.nav-link').removeClass('active');
  $(this).addClass('active');
});

$('.nav-link').on('click', function() {
  $('.navbar-collapse').collapse('hide');
});
<ul class="navbar-nav mx-auto">
  <li class="nav-item ">
  		<a class="nav-link <?php if(substr($_SERVER['PHP_SELF'],1,15)=='index.php'){ ?>active <?php } ?>" href="index.php">Home  </a>
  </li>
  <li class="nav-item">
  		<a class="nav-link <?php if(substr($_SERVER['PHP_SELF'],1,15)=='mestropolis.php'){ ?>active <?php } ?>" href="mestropolis.php">Neotropolis</a>
  </li>
  <li class="nav-item">
    	<a class="nav-link <?php if(substr($_SERVER['PHP_SELF'],1,15)=='story.php'){ ?>active <?php } ?>" href="story.php">Story</a>
  </li>
  <li class="nav-item">
    	<a class="nav-link <?php if(substr($_SERVER['PHP_SELF'],1,15)=='cards.php'){ ?>active <?php } ?>" href="cards.php">Cards</a>
  </li>
  <li class="nav-item">
    	<a class="nav-link <?php if(substr($_SERVER['PHP_SELF'],1,15)=='packs.php'){ ?>active <?php } ?>" href="packs.php">Packs</a>
  </li>
  <li class="nav-item">
    	<a class="nav-link <?php if(substr($_SERVER['PHP_SELF'],1,15)=='Collectibles.php'){ ?>active <?php } ?>" href="Collectibles.php">Collectibles</a>
  </li>
  <li class="nav-item">
    	<a class="nav-link <?php if(substr($_SERVER['PHP_SELF'],1,15)=='faq.php'){ ?>active <?php } ?>" href="faq.php">FAQ</a>
  </li>
</ul>
<!DOCTYPE html>
<html>
<head>
<title>Facebook Login JavaScript Example</title>
<meta charset="UTF-8">
</head>
<body>
<script>

  function statusChangeCallback(response) {  // Called with the results from FB.getLoginStatus().
    console.log('statusChangeCallback');
    console.log(response);                   // The current login status of the person.
    if (response.status === 'connected') {   // Logged into your webpage and Facebook.
      testAPI();  
    } else {                                 // Not logged into your webpage or we are unable to tell.
      document.getElementById('status').innerHTML = 'Please log ' +
        'into this webpage.';
    }
  }


  function checkLoginState() {               // Called when a person is finished with the Login Button.
    FB.getLoginStatus(function(response) {   // See the onlogin handler
      statusChangeCallback(response);
    });
  }


  window.fbAsyncInit = function() {
    FB.init({
      appId      : '{app-id}',
      cookie     : true,                     // Enable cookies to allow the server to access the session.
      xfbml      : true,                     // Parse social plugins on this webpage.
      version    : '{api-version}'           // Use this Graph API version for this call.
    });


    FB.getLoginStatus(function(response) {   // Called after the JS SDK has been initialized.
      statusChangeCallback(response);        // Returns the login status.
    });
  };
 
  function testAPI() {                      // Testing Graph API after login.  See statusChangeCallback() for when this call is made.
    console.log('Welcome!  Fetching your information.... ');
    FB.api('/me', function(response) {
      console.log('Successful login for: ' + response.name);
      document.getElementById('status').innerHTML =
        'Thanks for logging in, ' + response.name + '!';
    });
  }

</script>


<!-- The JS SDK Login Button -->

<fb:login-button scope="public_profile,email" onlogin="checkLoginState();">
</fb:login-button>

<div id="status">
</div>

<!-- Load the JS SDK asynchronously -->
<script async defer crossorigin="anonymous" src="https://connect.facebook.net/en_US/sdk.js"></script>
</body>
</html>
from sklearn.preprocessing import StandardScaler
sc = StandardScaler()
X_train = sc.fit_transform(X_train)
X_test = sc.fit_transform(X_test)
star

Sat Sep 03 2022 15:55:49 GMT+0000 (UTC)

#python #higher_lower #game #code
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Thu Sep 01 2022 01:56:49 GMT+0000 (UTC) https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2008/z41h7fat(v

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Wed Feb 16 2022 06:52:44 GMT+0000 (UTC) https://developers.facebook.com/docs/facebook-login/web#logindialog

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#standardscaler #code #scalling

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